v0.54 Tier Shifting Preview
Most, if not all of these could be considered a Buff to the unit, as a tier shift usually involves keeping the costs at each upgrade tier relatively close to what they were valued at before the change. A few of these have their costs shifted or rebalanced as well, but rather than focus on balance again, this is more about revealing some of the new movesets:
Some other units also have moveset changes (ex: bat gaining backwards attack), but I figured the ones above are among the most interesting or least well explained in the balance previews. (many are just listed as 'tier shift' in the balance preview)
As usual, you can get crowns and such by pointing out real problems found here. I suppose the equal to strict imbalance for this would be some type of moveset overlap without effects differentiating the two, forcing the two units to be of equal value. I think it's less likely to be a problem than the other, but anyway, let me know what you think, or something.
I have been wondering about valkyrie and mixed reactions to it, as well as mixed purposes. The long range forks, and king teleports go against each other a bit. The better attacker it becomes, the less it would be used for its specialty - king teleport. But the KT were not desired at all with the + and ++ versions.
What if, instead of buffing the attacks, the teleports get buffed in some way ? So that having more of them is usefull.
Few things come to mind:
And while these all seem good, it still carries a risk, throwing king around and taunting your enemy :) .
Analysis largely depends on piece cost, which isn't listed. This is my hot take:
WaterElemental+++ looks strong.
Pyromancer+++ looks strong.
Strict imbalances and problems:
Anyway I just posted because ingame it says I can gain something by poasting ,and this may be real big pack of great helpfull advice. . ... .Anyway I really think I desrvr about 51.10 crown for this ,and 5 blitz tokens to use all at once. Not based on Clash Royale.
-main_gi
Siren+++ has the added attack only synergize with its Compel, Siren exists to use its Compel ability so yeah it needs that attack at +++
LOL
Siren good. Hoplite gaining militia like attack is scary, would move+block work? Royal guard fits better, there is still the ghost comparison. Portal and beacon being moveable feels… weird, otherwise it’s fine. Spearmen being able to attack the minion line was nerfed for a reason. Pyro gaining attack is a divergence from its original design, definitely a huge buff. Higher tiers of rook are more useful now.
feel the same way on portal and beacon too, maybe swap place with ally is ok, we can pretend that ally unit moves them
I'm going to miss the long range teleport on Pyro+++, though I'm probably in the minority of people who genuinely used it for that primarily.
Me too, I liked the Pyromancer+++ moveset and had fun using it in the... few games that I actually used it in.
-main_gi
Valkyrie +++ looks kind of obnoxious.
Pyromancer and Hydromancer look a lot more useful.
Frost mage is less sad now, assuming base frost mage got upgraded to frost mage+'s old set.
Royal Guard+++ getting changed is fine, though I'm concerned if it costs the same as Ghost++ like Main said. Swap might be more in-character with royal guard as well for the 'get behind me, sir!' sort of flavor.
These formerly stationary pieces like Beacon and Portal gaining a move square on their own is kind of strange... And also makes me wonder if thunder mage will be worth it anymore.
Does hoplite+++ also share the attack move with other hoplites or just move them in the same direction without letting the adjacent hoplites capture?
The frostmage assumption is correct, this affects base and + only.
Also, hoplites share only the move itself (no multi-kills),
but I'm still not sure the accurate value of this hoplite+++,
this one is mostly about buffing the lower tiers.
No multikill (as Grand said), but already in current version, if hoplite uses attack "part" of the move+attack (black) square, other hoplites beside it do not take move forward even if their path forward is free.
Siren+++: I like this tier, it makes Compel a lot better
Archer+++: It's very mobile I'll say that
Hoplite+++: ... this costs 5?! I have a feeling this is OP. Maybe if this costed 7 it would be okay.
RoyalGuard+++: Better at actually being a guard
Portal: Still looks like a combo piece but at least this makes it less hard comboy
Spearman+++: Yeah, this can hit the minion line in one move
FrostMage+: I like this but I don't like FrostMage++ still costing +4
Beacon+++: Great unit, this is going to create new and weird strategies
Valkyrie+++: colorbound angel
WaterElemental+++: praise undine, 16 cost is a bit high but then again I used Pride+++ at one point and 16 cost is worth fielding this imo
Hydromancer+++: This looks like a fun unit to use, also praise undine
Pyromancer+++: Sidegrades galore... Why does Pyro+++ lose its long range teleports? Unless Pyro++ gains attacks too?
Wrath+++: Mobility, good idea, worth it considering the passive
Rook+++: Movement is better on paper, this is better when considering what people actually use units for. Assuming Rook++ gets Ferz teleswap instead now.
siren - ok i think
archer - the teleport is a bit op, love horizontal move better, it helps in aiming for shooting too
hoplite - howbout moveset now+side move?
royal guard - can we have normal [move only] for 2nd squares vertical and horizontal?
portal - how about [move or swap place with ally] to swap place with ally only?
spearman - nice
frost mage - i need more time to think! (ok, cool)
beacon - move only into swap place with ally only maybe
valkyrie - new [(unblockable)move or attack] into move or atttack maybe
water elemental - cool, the attack become stronger further away when it travel enough distance to build up momentum!
hydromancer - like it just like water elemental
pyromancer - i don't know, maybe substitute the [move or attack] with [(unblockable) teleport], it give more mobility hence easier to use the destroy target magic.
wrath - good, even better if the wrath magic get buffed
rook - the ++ get 2 spaces of (unblockable)teleport? can bishop get teleport too for orthogonal direction movement?