Siren+++: I like this tier, it makes Compel a lot better
Archer+++: It's very mobile I'll say that
Hoplite+++: ... this costs 5?! I have a feeling this is OP. Maybe if this costed 7 it would be okay.
RoyalGuard+++: Better at actually being a guard
Portal: Still looks like a combo piece but at least this makes it less hard comboy
Spearman+++: Yeah, this can hit the minion line in one move
FrostMage+: I like this but I don't like FrostMage++ still costing +4
Beacon+++: Great unit, this is going to create new and weird strategies
Valkyrie+++: colorbound angel
WaterElemental+++: praise undine, 16 cost is a bit high but then again I used Pride+++ at one point and 16 cost is worth fielding this imo
Hydromancer+++: This looks like a fun unit to use, also praise undine
Pyromancer+++: Sidegrades galore... Why does Pyro+++ lose its long range teleports? Unless Pyro++ gains attacks too?
Wrath+++: Mobility, good idea, worth it considering the passive
Rook+++: Movement is better on paper, this is better when considering what people actually use units for. Assuming Rook++ gets Ferz teleswap instead now.
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