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RE: v0.54 Tier Shifting Preview

in CEO Champion's Gate4 years ago
  • Siren3 - I like forward extra attack, as it may sooner attack compeled target. Rest is for symmetry, ok.
  • Archer3 - I don't know if it pushes it into more plays, I'll try or happily copycat if it can fit into some idea / setup.
  • Hoplite3 - The adjacent mass move was already food for thought, haven't found or seen anything too successfull with it yet. But going from 1 forward attacks to 3, it definitely could be the push to make the difference.
  • RoyalGuard3 - I haven't used it much yet, but personally like yellow swaps over port.
  • Portal0 - I use it in some setups, extra squares of any kind, if they're for free, are nice.
  • Spearman3 - I already loathe facing one sided #%&$ rush setups with usually 2 - 3 of these. Adding pressure faster, and possibly increasing number of them in those setups, is not going to reduce my feeling about it :) .
  • FrostMage1 - Good for this tier. Usually I have a hard time to decide which tier is worth for my setups for its cost.
  • Beacon3 - As mentioned in preview, I like this change, and it is certainly makes beacon3 more desirable (imo) than just range increase from 5 to 6.
  • Valkyrie3 - Nice, and I will be curious about all tiers changes in moveset and cost, I suspect 1 and 2 will be now seen too, which is good.
  • WaterElemental3 - So far, WE wasn't really appealing to me, will depend on costs, if it replaces other pieces I preferred for cost/utility .
  • Hydromancer3 - the unblockable attack certainly requires more caution around this, I can already see myself losing games because I forgot about the change :) .
  • Pyromancer3 - Interesting change. Not a 100% longface when matched vs antimages anymore :) , less jumping for more threats, will definitely experiment with.
  • Wrath3 - I don't expect this change to bring it to forefront by itself yet. However, I already have seen and was experimenting with advancing hoplite wall followed by wrath, and both of them getting buffs, might be just enough when combined :) .
  • Rook3 - This just asks for faster pressure in rush setups, er, I mean #%&$ rush setups.

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