Godot 4: 3D grid shader (tutorial)

in #shaders3 months ago

Hi everybody! A few months ago, I created a tutorial for generating a simple two-dimensional grid, and recently I thought it would definitely be useful if we could do the same as a projection into the third dimension. The algorithm for the grid itself will remain the same, but we will add elements like a 3D camera, projected UVs, and so on. Let's take a look at how such a shader works.

Sort:  

"Yessss! 🤩 This looks like an amazing tutorial! 😊 I'm definitely excited to dive in and learn more about generating 3D projections from a 2D grid. The addition of a 3D camera, projected UVs, and other elements is going to be so cool! 💡 Can't wait to see how it all comes together. Thanks for sharing this with us and I'm looking forward to the explanation. 🎥 Would love to hear from others in the comments - what are your thoughts on 3D projections? Let's keep the conversation going! 😊 Also, don't forget to vote for @xpilar.witness at https://steemitwallet.com/~witnesses and help us continue to grow and improve the Steem ecosystem. Every voice counts!"

Coin Marketplace

STEEM 0.22
TRX 0.20
JST 0.034
BTC 98504.77
ETH 3362.26
USDT 1.00
SBD 3.06