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RE: Interactive Battle Tournament - the building of a Steemit game
Have you thought about having the actual battles on a specialised website front end, that posts the results of the battles back to the Steem blockchain? The problem with the blockchain is that it's immutable and static, so you can't really have fights in real time.
IBT was designed to run on Steemit.
In the early days people liked IBT because they didn't want the hassle of moving off platform to play a game, but perhaps this view has changed now as Steem has matured? Not everyone trusts Steemconnect with their keys etc, is this still even a concern?
The new PVP part of IBT is almost standalone (even though the prizes link into regular IBT) and I'm assuming wouldn't be overly intense to move off platform as a D app.
...thinking on this, I need 3 signs to make your suggestion happen.
A couple more views of regular players of IBT; to agree that shifting it off platform is better. I built it up for the community and improve it based on what Steemians want. This should be no different. Do people want an off platform -no pay to win- steem driven game? I can't do this and continue IBT at the same time, I work fulltime, study parttime...I can't fit any more in - it will be one or the other.
Just like you gave me the tips to learn Javascript and make it run here, I need high level 'points to be able to make a steem game off platform??what programming language is used? how do you make a website, what are the steps involved in making a Steem run game?...I have no knowledge of these things...You know me well enough now that I can learn these things...Who will teach me or provide me enough sample code to start?
The third sign is it has to feel right...and not sure right now. Perhaps if I hear a few more IBT player views
Cheers