Godot 4: Magnifying glass (fish eye) shader (tutorial)

in #godot5 months ago

Hi everyone! In this video, I would like to show how we can create a shader that works like a fish-eye camera or deforms part of the image using a magnifying glass. The shader will be fully configurable, so we'll be able to adjust the magnifying glass's radius, the level of distortion, or crop the edge to simulate looking through a peephole in a door.

Coin Marketplace

STEEM 0.12
TRX 0.23
JST 0.031
BTC 80415.78
ETH 1905.29
USDT 1.00
SBD 0.78