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RE: The Isle of Steem: A Game Development Post Mortem and an essay in obsolescence and pointlessness

in #gaming6 years ago

RoFL! Yep yep yep XD Though I think I'm past the modelling fails at least (now that I can sculpt first, freaking edge modelling was an epic struggle even after I got the hang of it). I'm deliberately doing retopo per character to get the hang of that too, think I understand edge loops now, so it's mostly a case of seeing how much I can get away with for background characters that aren't crowd cameos (which will probably have at least mid level detailing) x_x

No worries! :D It was fun watching you working on it :)

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