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RE: The Isle of Steem: A Game Development Post Mortem and an essay in obsolescence and pointlessness

in #gaming5 years ago

I definitely did learn some things, and I definitely know the pain for 3D modelling. I've had so many half-finished 3d models it's absurd. It is so engrossing, so satisfying, and so enraging when you model, then fail to model something in 3D again and again. Then you think you've gotten it, and your mesh topography is all wrong, so you can't animate, or texture with any level of ease.

Its an uphill struggle!

Thank you for sharing your artwork with me for this so freely. I truly appreciate your contribution to the project.

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RoFL! Yep yep yep XD Though I think I'm past the modelling fails at least (now that I can sculpt first, freaking edge modelling was an epic struggle even after I got the hang of it). I'm deliberately doing retopo per character to get the hang of that too, think I understand edge loops now, so it's mostly a case of seeing how much I can get away with for background characters that aren't crowd cameos (which will probably have at least mid level detailing) x_x

No worries! :D It was fun watching you working on it :)

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