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Shake shake shake, you roll the 20-sided die.

You rolled a 8.

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

Player 12 (1st)

Move east
Move east
Fail to hit the walker. Ouch! Now Pandora'sbox cannot use her rifle to shoot the walker because she would hit you first. Her best bet now would be to search and find a melee weapon, or 'safer' to borrow yours to attack with! She could end up finding more zombies with another search! May I suggest NOT moving around until you both have found decent weapons?

noooooooooooooooooooo

You need to approve the trade before P1 can initiate the trade if you want to do that. That would give her 2 trys to hit the zombie or 1 successful hit and 1 action to return the axe to you. Otherwise, next turn, you would need to use 1 action to take it back.

approve trade

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