Zombie Adventure - Game 30 - Day 4 (Nov. 18, 2018)
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SteemQuest RPG
Earn easy money! @simplegame is offering 3 steem to anyone bringing new players to his SteemQuest RPG game. Mention I sent you and I will split what I get with you.
Objective: Turn on the lights by finding the generator room, then clear out all remaining zombies.
Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.
Players can see a spreadsheet with their inventory and health here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing
This game is already in progress. You are welcome to join us using any of the unclaimed player numbers from the spreadsheet linked above.
The Rules of this game can be found here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://steemit.com/gaming/@happyme/zombie-adventure-game-30-sign-up-here
Prizes:
Everyone who plays gets daily up-votes on their comments.
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)
![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)
Zombie Turn after the players made their moves:
All zombies pre-existing on the board stay where they are until disturbed by a player.
Finding a zombie (during a search) disturbs them, as does moving into or through their square. (Because it is so dark in this warehouse, players can move past a zombie without engaging in battle EXCEPT when a zombie catches up to a player or when a player stops or lands in the same square or after the lights have been turned on).
In other words, as long as the lights are OUT, you can slip by a zombie before it has a chance to actually engage in melee if you are making multiple moves and move away during that turn, but it will start to chase you. If your turn ENDS in the same space as the zombie, you are locked in melee.
The found walker attacks P1, rolls 2 and misses. P2 escapes injury this time!
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For more options, read the comments section for a script you can use.
Player 1:
I read below that @Paulag is lending me her axe, is that right? I only see @happyme talk about it but dont see @paulag's comment where she talks about it.
In any case, bonus roll
@rolld20
And I will attack the walker, presumably with the axe!
@rollthedice
Shake shake shake, you roll the 20-sided die.
You rolled a 6.
Shake shake shake, you roll the 6-sided die.
You rolled a 1.
Whoops... This axe is heavier than I thought, let's try that again:
@rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 6.
Slain!
Okay, @happyme and @paulag, please think alongside with me...
I can use my last action to give the axe back, but then we would forego my search action for this round potentially giving up precious loot.
Or I could search, and hopefully find something useful and then hand the axe back next turn? This seems like the better solution to me but I am not sure if this costs @paulag's any actions next turn?
do a search, im happy to wait :-)
thats odd, I left a comment approving trade, can you not see it? Dont worry, you have it!
Player 1 (3rd)
Action 1: Take axe from P12.
Action 2: Miss.
Action 3: Hit! the walker is dead, but you have no actions left for today. You still have the axe, so let's see who plays first tomorrow.
Move(north);
If Zombie{MURDER IIIIIIT @rolltwodice @rolld20}
IF NoZombie{ Move north, or east, or west, depending which one is possible, and kill anything I end up landing on !}
Pseudo coded zombie killing time XD
You blow on two 6-sided dice, and throw:
First die lands...
You rolled a 3.
Second die lands...
You rolled a 4.
Shake shake shake, you roll the 20-sided die.
You rolled a 1.
Can't Miss. Nice !
Player 9 (2nd)
Action 1: move N.
Action 2: move N.
Action 3: ???? Realize that you have a CAN'T miss. (So far, you are in the clear.)
Move north again if possible... or east. .. or West 😛
Posted using Partiko Android
Whoa, I expected you to use a search because it can't fail. Moving doesn't make use of the bonus, but YOU are the boss! North it is!
Could have done that, true. I just want to exploooore 😆
Posted using Partiko Android
Wow! It's so dark around here... May I join?
YES! OF COURSE! I kept your name on the spreadsheet for when you came back. Welcome back @erikaflynn
Bonus roll @rolld20
Move 2 West
Shake shake shake, you roll the 20-sided die.
You rolled a 11.
move 1 North
Player 7 (5th)
Attempts to move north but gets bounced to the west by a wall.
Note that we are inside a building, so you can search anywhere! You start with no weapons, so searching is a must.
Player 2 (4th to move) :
Shake shake shake, you roll the 20-sided die.
You rolled a 4.
Shake shake shake, you roll the 6-sided die.
You rolled a 2.
Uh oh... what type of zombie did I find?
@rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 1.
Phew...
Okay, let's follow PBock...
player 12
Lets go save @pandorasbox
move east
Bonus roll @rolld20
move east
attack the walker!
@rollthedice
Shake shake shake, you roll the 20-sided die.
You rolled a 8.
Shake shake shake, you roll the 6-sided die.
You rolled a 2.
Player 12 (1st)
Move east
Move east
Fail to hit the walker. Ouch! Now Pandora'sbox cannot use her rifle to shoot the walker because she would hit you first. Her best bet now would be to search and find a melee weapon, or 'safer' to borrow yours to attack with! She could end up finding more zombies with another search! May I suggest NOT moving around until you both have found decent weapons?
noooooooooooooooooooo
You need to approve the trade before P1 can initiate the trade if you want to do that. That would give her 2 trys to hit the zombie or 1 successful hit and 1 action to return the axe to you. Otherwise, next turn, you would need to use 1 action to take it back.
approve trade
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