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RE: Role Playing Gamer Archetypes
In the library games, I intend to do my best to avoid that. Pick a stat/skill, roll it. Done. We'll see whether that plan works in practice.
In the library games, I intend to do my best to avoid that. Pick a stat/skill, roll it. Done. We'll see whether that plan works in practice.
When they decide to steal a cop car, do the cops chase them? If they escape in the moment, is there a warrant? How likely is it that someone is going to recognize them at any given moment?
I am DM. I make decrees on things. I just roll behing the screen to keep the players guessing. They do that, they get a story.
Yes, of course. My challenge is, how much will be story childhood planned and how much am I making up on the spot. I tend to err on the side of the improvisation.
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