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RE: Getting the style right
Thank you for your opinion!
About the updates for the game — we believe that we need to get the quality of the base game right and deliver the best possible game that only needs bugfixes if there are any bugs left. This is not a roguelike or a simulation game with many complex mechanics, so it's not too hard to pull this off.
We've received a lot of feedback and got a lot of new ideas during the development, but some of them are already too late to implement without reworking an important part of the codebase — for example, the green color scheme. But we can take this feedback into account if we make another game with this graphics style.