procedural Terrain/Map generation in my game (Unity3d)
The Picture above shows a generated Terrain.
Im working on a procedural map generation script that allows me to create huge and also detailed maps in no time.
Whats working so far:
-procedural height map generation using perlin noise
-automatic height/slope based textures
-seamless Terrain Tiling (makes it possible to create really huge maps and cut holes in the terrain)
-as you can already see placing vegetation and prefabs automaticly on the map does also work
whats planned:
-placing buldings on the terrain and make the terrain fit
-automaticly place light and reflection probes throughout the map
-pooling system for smaller prefabs
yeah its a really early version of the map generotion script but i still hope you liked this small article :)
Just wanted to post something after a long while and let you know that im still alive.
Thank you for reading.
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Nice! Do you planning to implement erosion simulation?
no, im not planning to do that