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RE: [STEEM ROGUE LIKE]: Developing a Rogue Like using Unity and Free Assets [005]
No doubt, the coding/programming tags might be worth a test run too. I'm sure there are allot of coders who wouldn't mind dipping their toes in the game development business. Especially with the free market that Steam is offering to developers.
I may play around with that. Do that on the code heavy posts and alternate it since I am keeping a chain of links to and from the posts in the series.