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RE: Drugwars - Co-op to win

in #drugwars5 years ago

Ok, you guys are making some bad decisions lately. This may be the worst one. I'm unfollowing ppl that use this feature to spam my feed with zero value posts. You may not realize how information dense I want my feed, but seeing several losses a day from an account that doesn't even have any units to defend with isn't useful to me.

It's not useful to the blockchain either.

As to delegating to you so you can upvote me based on 5% of my delegation, I am not interested in spamming the blockchain to gain such upvotes. I hope many realize they aren't either. Since you're taking 35% of the rewards from the spam already, the posters of the spam aren't getting much reward for what amounts to little more than feed pollution.

Changing in game mechanisms without notice was conceivably necessary early, as issues needed resolution with alacrity. Battle mechanics may still come under this heading, but it's damn late in the game for that, and you're creating unresolvable confusion by constantly doing this - and making it worse by not providing any explanation of the mechanics you're changing constantly and without notice.

@drugwars has lost playability for all but a few players whose incomprehension of battle mechanics doesn't matter because they have such powerful armies that they just win anyway.

Here's a tip: either create some kind of bunker for players to secure their units in to preserve them from destruction when attacked by armies they cannot meaningfully deter, cogently explain extant battle mechanics, and effect meaningful methods that smaller players can use to cooperatively battle larger players, or your game is going to die.

There are more things that need to happen, such as not making changes effective until a notification period has elapsed, but those are of less existential import.

There are people no longer playing the game, but merely turtling and extracting rewards, and that isn't the problem - it's a symptom. If you attack the symptom, you'll simply drive those players out of the game completely. To fix the symptom, you need to fix the problem, and the problem is that players cannot build up an army nominal to defend their drugs. You have a limited window of time to effect this solution before the already marginal interest of players once eager to play just dip.

Please do not delay in effecting these necessary changes to make this game playable, because I am one of the players that has all but lost interest, and unless you do effect them, there will be many that just dip, soon.

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cogently explain extant battle mechanics

Here is a guide to explain the current battle mechanics:
https://steemit.com/drugwars/@timcliff/drug-wars-on-steem-intermediate-game-guide-battles

Is this still applicable after last ninja change they did without telling anyone? Before the Super Bouncers took all the hits first and @themarkymark is saying on a recent post that isn't the case anymore.

afaik it is accurate as of the time I posted it. I ran several simulations and they all confirmed my understanding.

Thanks for confirming this. I didn't do many battles in the beginning of this game. Now I see the need to build up a strong defense so I can try for the more pricey upgrades(150k for each resource). Did a little bit of attacking. Unfortunately the big fish are essentially invincible at a certain point. Once someone has a few hundred units total it makes no sense to attack them because your troop losses will likely cost 2x or 3x more than the resources stolen.

I see you everywhere man. lol.

I dont agree with the low value aspect. People are free to spam whatever crap they want and youre free to unfollow. This whole debate over quality/value, how long a post should be, are memes shitposts, etc. is beyond ridiculous. If they want to post battle results, let them. People should be free to do whatever they want. Remember the whale morons spamming each others post comment section with thousands of comments so no one can open the post? Yeah, thats already a thing so whats really wrong with drug wars having an option to post battle results? Not much.

The biggest problem here are battles and they can be fixed very easily. Just copy Ogame battle mechanics. Thats it. Copy that and you are set. The way battles are run now is boring and poorly thought out. The fact you can hide your resources is also dumb and its actually bad for the game.

See, now this is a high value comment LOL

I don't see where we fundamentally disagree regarding my comment on the spam. I didn't tell anyone what to do, discussed what I would do to prevent what I consider negative impacts on me, and recommended what I think are reasonable actions. I also commented so to those spamming whales.

I'm sure we will prefer to manage our feeds at our sole options, and that our feeds will differ as a result. That's as it should be IMHO. I think spam is bad for the blockchain, and makes it more expensive to run. I don't think we disagree as to that fact, and we are both free to act on that fact as we prefer.

I don't even know what Ogame is BTW.

Anyway, thanks for the advice and thoughts.

I have seen those posts too but maybe not to the extent you had them in your feed.
I can remain calm about it actually.
Another person might just find herself logging in or registering to the game after clicking on the link. Maybe that's the purpose of those posts. There's just too few other content obviously. ;)
Steemmonsters has isues too as far as I know. I don't play either game.

Being calm enables you to be rational, and you clearly benefit from that.

Were the battle posts annotated, discussing strategies used, impacts of the battles on their production, armies, etc., they'd be far more valuable. It's the battles spammed by folks that literally didn't even have any units, and clearly have no expository value to folks interested in the game, as I am, that I find onerous.

I never did take up Steemmonsters either. I'm not a card collector. Dealing drugs and whacking dealers, though, that sounded like fun. After I saw @timcliff's post on battle mechanics I hoped it would be more fun again soon. We'll see.

I've been here almost two years, and my feed is brimming with so much high value content I literally cannot keep up (please note that fact folks if you feel I've been ignoring you!), and this problem is exacerbated by posts that are nothing more than vehicles for upvotes.

I just wanted to make that known to the devs, so they can consider that experience of their actions, which they might otherwise not have considered. I relish criticism because nothing can better help me to be better in ways that matter to me, and this makes me seem brash, because I don't find criticism unwelcome.

If I seemed apoplectic, or not emotionally sorted, it was not my intent to convey that. I appreciate you pointing out your read of my comment - as I point out above - because that can be helpful to me to prevent such miscommunications in the future.

Thanks!

Id resteem this comment if I could. 😁 Everything you said was right on I agree with you 100%

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