Drugwars - Co-op to win
With the introduction of the new feature “Share on Steem” many of you have already started to use it and we are glad that you are liking it. Of course, it will be improved and we plan on expanding it towards sharing on traditional social network services.
For those who haven’t used it yet, it’s a new feature to share a specific Battle directly on Steem that you can find right at the Battle History page.
Beneficiaries of Fights
20% will go to Drugwars (game)
15% will be for Drugwars-dealer
Our self curation will still help to maintain and develop DrugWars/Fundition/Ongame.
Obtain a chance to get rewarded
Each day you can share your fights and obtain a change to get rewarded.
With this feature, we have decided to reward Drug Lords by upvoting the Battle Sharing posts.
Which lead us to this offer:
Delegate to Drugwars
The curation will be given back+5%
Why should you delegate?
They say “Unity is Strength”.
As the title mentioned it’s a co-op move (cooperative). It will benefit the whole Drugwars Community. Plus it’s a way for us to show our gratitude towards our players and fans, but also a way to collaborate all together to expand Drugwars. You are adding a stone to this big edifice and you are part of a Blockchain revolution. Furthermore we have promised that we would introduced different types of rewards from time to time and this is one of them.
Some of you may have noticed an upvote from the Fundition account on the Battle post, there is nothing wrong with it as this delegation isn’t just a “Fundition” delegation but it’s a “Futureshock” deleg. Either Fundition or Drugwars, there will be at least one of the two who would upvote the post.
How to delegate?
Direct links
50SP100SP200SP500SP1000SP2000SP5000SP10000SP
100000SP1000000SP
Or you can head here https://steemworld.org/@your-username
Delegations on the left bar menu
Delegate SP…
To account: Drugwars
Amount (SP): Up to you and to your power. There will be reward even with the smallest contribution.
“Collaboration helps every project move forward more quickly” - Fundition
NB: Still we are appreciating all the good/qualitative posts about Drugwars and won’t stop upvoting those.
Either you love Drugwars, hate Drugwars, you are hooked.
Ok, you guys are making some bad decisions lately. This may be the worst one. I'm unfollowing ppl that use this feature to spam my feed with zero value posts. You may not realize how information dense I want my feed, but seeing several losses a day from an account that doesn't even have any units to defend with isn't useful to me.
It's not useful to the blockchain either.
As to delegating to you so you can upvote me based on 5% of my delegation, I am not interested in spamming the blockchain to gain such upvotes. I hope many realize they aren't either. Since you're taking 35% of the rewards from the spam already, the posters of the spam aren't getting much reward for what amounts to little more than feed pollution.
Changing in game mechanisms without notice was conceivably necessary early, as issues needed resolution with alacrity. Battle mechanics may still come under this heading, but it's damn late in the game for that, and you're creating unresolvable confusion by constantly doing this - and making it worse by not providing any explanation of the mechanics you're changing constantly and without notice.
@drugwars has lost playability for all but a few players whose incomprehension of battle mechanics doesn't matter because they have such powerful armies that they just win anyway.
Here's a tip: either create some kind of bunker for players to secure their units in to preserve them from destruction when attacked by armies they cannot meaningfully deter, cogently explain extant battle mechanics, and effect meaningful methods that smaller players can use to cooperatively battle larger players, or your game is going to die.
There are more things that need to happen, such as not making changes effective until a notification period has elapsed, but those are of less existential import.
There are people no longer playing the game, but merely turtling and extracting rewards, and that isn't the problem - it's a symptom. If you attack the symptom, you'll simply drive those players out of the game completely. To fix the symptom, you need to fix the problem, and the problem is that players cannot build up an army nominal to defend their drugs. You have a limited window of time to effect this solution before the already marginal interest of players once eager to play just dip.
Please do not delay in effecting these necessary changes to make this game playable, because I am one of the players that has all but lost interest, and unless you do effect them, there will be many that just dip, soon.
Here is a guide to explain the current battle mechanics:
https://steemit.com/drugwars/@timcliff/drug-wars-on-steem-intermediate-game-guide-battles
Is this still applicable after last ninja change they did without telling anyone? Before the Super Bouncers took all the hits first and @themarkymark is saying on a recent post that isn't the case anymore.
afaik it is accurate as of the time I posted it. I ran several simulations and they all confirmed my understanding.
Thanks for confirming this. I didn't do many battles in the beginning of this game. Now I see the need to build up a strong defense so I can try for the more pricey upgrades(150k for each resource). Did a little bit of attacking. Unfortunately the big fish are essentially invincible at a certain point. Once someone has a few hundred units total it makes no sense to attack them because your troop losses will likely cost 2x or 3x more than the resources stolen.
I see you everywhere man. lol.
I dont agree with the low value aspect. People are free to spam whatever crap they want and youre free to unfollow. This whole debate over quality/value, how long a post should be, are memes shitposts, etc. is beyond ridiculous. If they want to post battle results, let them. People should be free to do whatever they want. Remember the whale morons spamming each others post comment section with thousands of comments so no one can open the post? Yeah, thats already a thing so whats really wrong with drug wars having an option to post battle results? Not much.
The biggest problem here are battles and they can be fixed very easily. Just copy Ogame battle mechanics. Thats it. Copy that and you are set. The way battles are run now is boring and poorly thought out. The fact you can hide your resources is also dumb and its actually bad for the game.
See, now this is a high value comment LOL
I don't see where we fundamentally disagree regarding my comment on the spam. I didn't tell anyone what to do, discussed what I would do to prevent what I consider negative impacts on me, and recommended what I think are reasonable actions. I also commented so to those spamming whales.
I'm sure we will prefer to manage our feeds at our sole options, and that our feeds will differ as a result. That's as it should be IMHO. I think spam is bad for the blockchain, and makes it more expensive to run. I don't think we disagree as to that fact, and we are both free to act on that fact as we prefer.
I don't even know what Ogame is BTW.
Anyway, thanks for the advice and thoughts.
I have seen those posts too but maybe not to the extent you had them in your feed.
I can remain calm about it actually.
Another person might just find herself logging in or registering to the game after clicking on the link. Maybe that's the purpose of those posts. There's just too few other content obviously. ;)
Steemmonsters has isues too as far as I know. I don't play either game.
Being calm enables you to be rational, and you clearly benefit from that.
Were the battle posts annotated, discussing strategies used, impacts of the battles on their production, armies, etc., they'd be far more valuable. It's the battles spammed by folks that literally didn't even have any units, and clearly have no expository value to folks interested in the game, as I am, that I find onerous.
I never did take up Steemmonsters either. I'm not a card collector. Dealing drugs and whacking dealers, though, that sounded like fun. After I saw @timcliff's post on battle mechanics I hoped it would be more fun again soon. We'll see.
I've been here almost two years, and my feed is brimming with so much high value content I literally cannot keep up (please note that fact folks if you feel I've been ignoring you!), and this problem is exacerbated by posts that are nothing more than vehicles for upvotes.
I just wanted to make that known to the devs, so they can consider that experience of their actions, which they might otherwise not have considered. I relish criticism because nothing can better help me to be better in ways that matter to me, and this makes me seem brash, because I don't find criticism unwelcome.
If I seemed apoplectic, or not emotionally sorted, it was not my intent to convey that. I appreciate you pointing out your read of my comment - as I point out above - because that can be helpful to me to prevent such miscommunications in the future.
Thanks!
Id resteem this comment if I could. 😁 Everything you said was right on I agree with you 100%
Posted using Partiko iOS
nice post
!bookkeeping drugwars
Hi @davedickeyyall!
drugwars
Received:
Spent:
Total:
First transfer was before 25.80 days.
Your ROI per day is 6.76 % and you are earning approx. 1.59 STEEM per day.
Personally I do not like the current idea of sharing the result of every fight on the Steemit. It is almost impossible now to find something interesting to read in the section "NEW" tag #drugwars because it is completely spammed by those results. Maybe some kind of regulation of this feature would be a solution for this constantly growing "spam issue". Perhaps a bot responsible for selection the most interesting fights of the day and announcing them in a daily article about it might be a considerable solution. Rewards from the article could be shared by the publisher and the mentioned fighters.
Indeed, that would be a nightmare.
Luckily it will only share when you click the "share this fight" button.
I personally would not clutter the feed of my followers with that content.
I'm about to unfollow some folks. Spamming fights they lost, with zero units involved. WTF. My eyeballs are considered of very low value by those ppl.
You've earned a drama token. To view or trade your drama token go to www.steem-engine.com
:) Flag, follow or unfollow, sheesh... I'm sure people will be just crushed.
God bless you sir! This may be my favorite token I have ever received. I will probably keep and cherish it forever.
Thanks!
Excellent, they are meant to be fun..
I'm surprised that no one is blowing up my feed.
Otherwise I would be doing the same.
Yeah but such a post would not draw people to Drugwars accidentally.
do you honestly think that "fight status" posts presented in the current shape can do it ? I doubt
I nearly found myself registering for the game. Therefore: yes, I do.
Maybe it would be possible to limit the sharing of fights to one per week or something. So it a crazy fight happens people can share it but as it is right now, I agree it is just too much spam.
Posted using Partiko iOS
with the current number of players, which is, as I believe, already far above 6000, your proposition could be still a big spam. maybe this spam is a benefit for someones statistics, but in real life it is an issue.
Hi guys, you can also delegate like this:
delegate 85 sp to @drugwars
That's pretty slick.
Here is the delegation link:
steemconnect 85.0 SP delegation to @drugwars.
delegate 667 sp to @drugwars
Hi @felix.herrmann! Special squad of highly trained hamsters prepared this delegation link for you:
steemconnect 667.0 SP delegation to @drugwars.
Why don’t you guys worry about making a in depth post that breaks down the battles. You guys change stuff without announcements it is difficult to keep up with the game. Before every gameplay change make some announcements at least 24 hrs in advance.
What happened to the gangs part of the game. Do you guys expect us to do that all on the discord?
The old version had a gangs coming soon section the new version doesn’t even have that. Can you guys make an actual announcement someone cares about and not just announcements on how people can put more Steem in your pockets, 35% beneficiaries is ridiculous. You guys still don’t even have a in depth how to play. Battles are a mess. Should we even expect gangs in near future?
Posted using Partiko iOS
I agree that percentage for beneficiaries isn't great at all for the poster. I'm starting to think they are not doing things in the best interest of the players.
Posted using Partiko Android
They have to be able to sustain the payouts for the game to continue. Im not mad at them for doing this as long as they make it clear to the people that use this posting option that they get 35% of your post pay out. I don’t like the spam of all these posts on Steem though, unless it was an interesting battle. You are basically choosing to help the game out by posting your battles through them and giving them a piece. The issue is they make changes then announce it afterwards. Be upfront with us and let us know before hand when they make changes.
So glad that I am money positive on this game already. Feel bad for those who invested heavily and have had the rules changed on them multiple times a day.
I play for fun I just put in 51 Steem which I already got over half back and I could of got it all back by now but chose to upgrade instead of heists. I just want to understand how to play the game. We don’t even have a guide for attacking. They need to take some notes from the SteemMonsters team in the How To Play tab. I want the game to continue and be successful but get it right already.
Posted using Partiko iOS
im agree
Posted using Partiko iOS
I don't understand the benefit of delegation. How r u going to give back curation. Is it curation that u earned from that account + 5%?
How will the delegation amount play in that equation?
Send your money now, friend.
So far this seems too confusing. Of the casted vote, 25% goes to curation and 35% in beneficiary so that leaves 40%. Less than half for the user for spamming his followers with this one shitty image. Haven't done it on my main account and won't do it.
Yeah if I need to share a battle which I did for the first time today. I will take a screenshot instead I will not use this option. And the battle I shared was a message not just a bs image of a dumb attack no one cares about.
Posted using Partiko iOS
LOL
Asking questions is dangerous.
I’m sharing on Twitter.... https://twitter.com/offgrid/status/1104570589145108480?s=20
!bookkeeping drugwars
Hi @smartresteem!
drugwars
Received:
Spent:
Total:
First transfer was before 25.62 days.
Your ROI per day is 0.37 % and you are earning approx. 13.88 STEEM per day.
Break even in approx. 243.6 days.
ROI when taking only the last 5 days into account
Your ROI per day is 0.48 % and you are earning approx. 17.88 STEEM per day.
Break even in approx. 189.1 days.
!bookkeeping drugwars
Hi @smartresteem!
drugwars
Received:
Spent:
Total:
First transfer was before 33.15 days.
Your ROI per day is 0.31 % and you are earning approx. 11.73 STEEM per day.
Break even in approx. 285.4 days.
ROI when taking only the last 5 days into account
Your ROI per day is 0.10 % and you are earning approx. 3.76 STEEM per day.
Break even in approx. 890.0 days.
!bookkeeping drugwars
Hi @smartresteem!
drugwars
Received:
Spent:
Total:
First transfer was before 39.18 days.
Your ROI per day is 0.28 % and you are earning approx. 10.31 STEEM per day.
Break even in approx. 323.2 days.
ROI when taking only the last 5 days into account
Your ROI per day is 0.07 % and you are earning approx. 2.44 STEEM per day.
Break even in approx. 1365.7 days.
!bookkeeping drugwars
!bookkeeping drugwars
Hi @smartresteem!
drugwars
Received:
Spent:
Total:
First transfer was before 39.18 days.
Your ROI per day is 0.28 % and you are earning approx. 10.31 STEEM per day.
Break even in approx. 323.2 days.
ROI when taking only the last 5 days into account
Your ROI per day is 0.07 % and you are earning approx. 2.44 STEEM per day.
Break even in approx. 1365.7 days.
Hi @smartresteem!
drugwars
Received:
Spent:
Total:
First transfer was before 39.18 days.
Your ROI per day is 0.28 % and you are earning approx. 10.31 STEEM per day.
Break even in approx. 323.2 days.
ROI when taking only the last 5 days into account
Your ROI per day is 0.07 % and you are earning approx. 2.44 STEEM per day.
Break even in approx. 1365.7 days.
!bookkeeping drugwars
!bookkeeping drugwars
Hi @smartresteem!
drugwars
Received:
Spent:
Total:
First transfer was before 39.18 days.
Your ROI per day is 0.28 % and you are earning approx. 10.31 STEEM per day.
Break even in approx. 323.2 days.
ROI when taking only the last 5 days into account
Your ROI per day is 0.07 % and you are earning approx. 2.44 STEEM per day.
Break even in approx. 1365.7 days.
!bookkeeping drugwars
!bookkeeping drugwars
!bookkeeping drugwars
!bookkeeping drugwars
!bookkeeping drugwars
!bookkeeping drugwars
Hi @smartresteem!
drugwars
Received:
Spent:
Total:
First transfer was before 39.18 days.
Your ROI per day is 0.28 % and you are earning approx. 10.31 STEEM per day.
Break even in approx. 323.2 days.
ROI when taking only the last 5 days into account
Your ROI per day is 0.07 % and you are earning approx. 2.44 STEEM per day.
Break even in approx. 1365.7 days.
!bookkeeping drugwars
!bookkeeping drugwars
Hi @smartresteem!
drugwars
Received:
Spent:
Total:
First transfer was before 39.18 days.
Your ROI per day is 0.28 % and you are earning approx. 10.31 STEEM per day.
Break even in approx. 323.2 days.
ROI when taking only the last 5 days into account
Your ROI per day is 0.07 % and you are earning approx. 2.44 STEEM per day.
Break even in approx. 1365.7 days.
Hi @smartresteem!
drugwars
Received:
Spent:
Total:
First transfer was before 39.18 days.
Your ROI per day is 0.28 % and you are earning approx. 10.31 STEEM per day.
Break even in approx. 323.2 days.
ROI when taking only the last 5 days into account
Your ROI per day is 0.07 % and you are earning approx. 2.44 STEEM per day.
Break even in approx. 1365.7 days.
!bookkeeping drugwars
!bookkeeping drugwars
Hi @smartresteem!
drugwars
Received:
Spent:
Total:
First transfer was before 39.18 days.
Your ROI per day is 0.28 % and you are earning approx. 10.31 STEEM per day.
Break even in approx. 323.2 days.
ROI when taking only the last 5 days into account
Your ROI per day is 0.07 % and you are earning approx. 2.44 STEEM per day.
Break even in approx. 1365.7 days.
Hi @smartresteem!
drugwars
Received:
Spent:
Total:
First transfer was before 39.18 days.
Your ROI per day is 0.28 % and you are earning approx. 10.31 STEEM per day.
Break even in approx. 323.2 days.
ROI when taking only the last 5 days into account
Your ROI per day is 0.07 % and you are earning approx. 2.44 STEEM per day.
Break even in approx. 1365.7 days.
!bookkeeping drugwars
Hi @smartresteem!
drugwars
Received:
Spent:
Total:
First transfer was before 39.18 days.
Your ROI per day is 0.28 % and you are earning approx. 10.31 STEEM per day.
Break even in approx. 323.2 days.
ROI when taking only the last 5 days into account
Your ROI per day is 0.07 % and you are earning approx. 2.44 STEEM per day.
Break even in approx. 1365.7 days.
Crazy CLOWNs!
I am this close of asking @anthonyadavisii to create a
sponsor of abuse
category for services such as yours.I want to see how this plays out and if they listen to @valued-customer. Also, we would probably want to run a community poll just to ensure we have solid support behind the action.
Posted using Partiko Android