Test Hyper Light Drifter
The story's interpretation for Hyper Light Drifter can change depending on the person who plays it. Uniquely, this game is not trying to improve the direction of your perception of the story, for example through writing at an event. Instead, this game maintains its full visual narrative style. In our opinion, this way is very interesting and fresh. Somehow, the story is more interesting to follow than a game with an event setting like a movie screen.
Music in this game is one element that can not be ignored at all. The quality of the music is amazingly high, until the music can tell a story. For example, when a "picture event" that explains the story through visuals only, the music will match the nuances that are in the picture! While in the middle of a pile of bodies, the music was sad, then rose to a surprise when a gigantic face suddenly appeared, to then a terrible nuance when the main character was wrapped in black wine and pulled into the darkness.
The intensity of the music is so clop also feels clear when playing. The music settings adjust to what is found in the game. Through a smooth transition and no change, music can change from calm to intense when fighting. The atmosphere of each game area with different backgrounds is also well represented by the music.
When playing this game, you will be given the freedom to use the keyboard and mouse or use the controller. Basically, both have advantages and disadvantages. However, we think this game is much easier to control when using the controller. Because all movements launched through the controller more easily directed compared when using the mouse. The mortality ratio we encountered also decreased dramatically compared to when using the keyboard.
Why is that? This game puts forward fast and accurate action. That is, all attacks and movements must be right on target. Also included when away from enemy attacks. When using the mouse to steer the dodge movement, we often misplaced or missed out. Whereas when using a controller, the direction we take on the left thumbstick becomes the direction of character movement and the direction to avoid it. In contrast to other control methods, which use WASD to move characters and mouse to avoid direction.
Back to the gameplay, Hyper Light Drifter has a very simple game. You are only required to turn on the knots scattered in the four areas, scattered at the top, bottom, right and left of the city safe from the enemy. However, to turn it on, you have to go through a variety of obstacles, like going through a cliff, an enemy, a trap, and a boss. The direction you take is also free, there is absolutely no necessity to take the first path.
Attacks that you can launch are basically divided into two, namely attacks with the sword slash and projectile attack. The sword attacks are a short distance and require your dexterity to see enemy movements. While the projectile attack is a remote attack. The difference is that projectile attacks are limited by bullets, which can only be filled with strikes using a sword!
As for the attack power, both types of attacks are not much different. Remote movement with projectiles is much safer than a sword attack. In addition, there are enemies that can only be attacked by using projectiles, such as flying enemies. Enemies are not touched by swords while flying, and can only be attacked from close range with them, and their duration is very short! Sometimes, leaving dead characters is one way to keep the number of First Aid received. Because, your character will be thrown back to the checkpoint. Usually the point is at the beginning of the entry area. Unfortunately, all enemies will move to their place of origin and you have to go back against them all to get to your position! At a minimum, the number of HP and First Aid returns to your position up to the checkpoint. The tight attacks launched by enemies in Hyper Light Drifter often do not give you time to sleep. The enemy here attacks quickly and always moves to the position of your character. For that, dodge by using Dash is the most important thing. Determine when you are and separate from each other, especially forming you against big giants or bosses.
When attacked from various positions, Dash will of course happen. However, Dash has one drawback, ie you can not directly enter in a row! Once the Dashboard launches, you'll need about half to one