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RE: @tyrnannoght : traits for citizens and npcs influence various aspects

for the time being the citizens and npcs are displayed just to show the flow (which i dont sit down and edit but have a fair oodle of code for by now. I'm on the first bit of the interpretation for requests (player-actions) which is like morgan+tyr times 100 in text-volume i think program-wise so don't wait up for it. Minimal playability to test mechanics id like to get on the first zone as FFA but no wins or losses will be credited until i can get it to deploy on fast and mostly SECURE servers that can handle all the "dicerolls" serverside.
Which means i'll probably need two more months to dig into the wonderful world of Openstack, but as money dictates that's something i don't have to worry about at the moment.
All across the board general sociolo-gic will try to apply.

You treat citizens well they won't bug you , you lie in ambush murdering one after the other, in the end you'll be banned from town or worse, which might need you to get re-born (which will cost another ticket)

and then some, but i dont wanna talk mechanics or numbers
and

VOTES ONLY ... (that's gonna be some ..)

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