Improving programming skills in engineering education through problem-based game projects with Scratch
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By a News Reporter-Staff News Editor at Journal of Engineering -- Research findings on Education - Learning Science and Technology are discussed in a new report. According to news reporting originating from Ankara, Turkey, by VerticalNews correspondents, research stated, “Nowadays, programming skills are receiving widespread attention for different age groups alongside occupational education programs to better prepare individuals for their future careers. However, introducing programming concepts in an appropriate manner is a challenge in higher education.”
Our news editors obtained a quote from the research from Atilim University, “The main assumption of this study is that enhancing the classical introduction to programming courses through real-life problem-based game development with Scratch programming environment potentially improves the learners’ programming skills and motivation. Accordingly, in this study, during one academic semester period, the Introduction to Programming course for engineering students is enriched up to a certain level through real-life game development projects with Scratch. The students are followed within a four-year period starting from freshman until their graduation. The progress of the students who have taken the Introduction to Programming course in enriched or classical form in the fourth year Senior-project course are evaluated. The results show that by slightly improving the course curriculum through real-life game development projects in the Scratch environment, students’ performance on the graduation projects improved significantly.”
According to the news editors, the research concluded: “As a conclusion, game-based learning, problem-based learning, visual programming and projects are technologies that can potentially help learners to perform better in the introduction to programming course, in turn affecting their performances in projects.”
For more information on this research see: Improving programming skills in engineering education through problem-based game projects with Scratch. Computers & Education , 2018;120():64-74. Computers & Education can be contacted at: Pergamon-Elsevier Science Ltd, The Boulevard, Langford Lane, Kidlington, Oxford OX5 1GB, England. (Elsevier - www.elsevier.com; Computers & Education - http://www.journals.elsevier.com/computers-and-education/)
The news editors report that additional information may be obtained by contacting D. Topalli, Atilim Univ, Comp Engn Department, Ankara, Turkey.
The direct object identifier (DOI) for that additional information is: https://doi.org/10.1016/j.compedu.2018.01.011. This DOI is a link to an online electronic document that is either free or for purchase, and can be your direct source for a journal article and its citation.
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CITATION: (2018-04-16), Recent Findings from Atilim University Has Provided New Information about Learning Science and Technology (Improving programming skills in engineering education through problem-based game projects with Scratch), Journal of Engineering, 972, ISSN: 1945-872X, BUTTER® ID: 015493277
From the newsletter Journal of Engineering.
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