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RE: Virtual reality goes mainstream

It's cool, but the killer accessory for VR is an omni-directional treadmill. When your VR experience is within the confines of a few square feet it makes it difficult to create immersive experiences.

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Absolutely - I've thought about that a lot. There is some company creating a 360 degree treadmill that can be put into a room. Then you can literally run around in any direction and stay confined inside a room in your home - What an incredible time we are living in!

Yes there are a few companies developing VR Tradmills, but like the headsets themselves they are quite primitive. I think it's probably going to be about 5 years before we get a truly immersive VR experience, and that might be a bit optimistic.

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