Technology of new age.
Yes, 2017's biggest tech story was probably about the ways in which social media forced us to rehash old culture wars and question who was guiding our political discourse. Rather than seeing technology facilitate greater communication, economic opportunity, and leisure, it seemed that it was exacerbating our differences, concentrating wealth, and threatening all livelihoods. But there was some good stuff too!
For anyone who loves technology, it was kind of a downer. While we shouldn’t turn away from the challenges that the information age keeps springing on us, it’s understandable to long for a few things that just make you say, “that’s neat!” It’s easy to hope to see something that dazzles you or is so ambitious that in a decade it might just be incredible.
For me, there were a lot of things I saw this year that I thought fit that bill. Some of them, like the sudden mainstream fascination with blockchain, caused me to feel more dread than hope. But others either made me smile, grabbed my imagination, or just showed a ton of promise.
Computational photography
When I say computational photography, I’m using it to refer to the broad range of ways that engineers are working with software to improve digital cameras. Big high-end sensors and fine glass lenses aren’t in any danger of being replaced when it comes to getting the best shot possible, but software solutions are making new techniques possible, and constantly improving small affordable cameras.
Smartphones are getting thinner, but the images they can capture only get better. Software is one of the biggest reasons for that. Apple and Samsung are using software (and dual lenses) to create excellent depth of field effects on their phones, and even big deal directors like Steven Soderbergh and Michel Gondry decided to start shooting with the iPhone this year. Meanwhile, Google’s Pixel 2 camera got our recommendation for its superior HDR processing, and it also is integrating a ton of AI features into its camera software that will only get more useful. And Andy Rubin’s Essential Phone took a lot of heat for its lackluster camera, but software updates have helped it improve over the past few months.
Newcomer Rylo took a shot at GoPro with its first device that combines an action cam and a 360 camera into a pocket-sized gadget with some serious software at an affordable price. It has some of the best image stabilization I’ve seen. And its intuitive editing software allows you to just shoot everything around you to make shot choices and choreograph smooth camera movements later.
Don’t get too excited: Software still has a long way to go before it can approximate the look of the highest-end cameras, and it might be a bit unfortunate to see professionals settling for something that’s just good enough.
Self-driving cars
Talk about self-driving cars has been around so long that it’s almost mundane. No one seemed to care that Waymo officially abandoned test drivers behind the wheels of its self-driving cars in Arizona back in November. That’s a huge deal. Waymo is launching a self-driving taxi service in the suburbs of Phoenix. For real!
The promise of self-driving cars means more efficient commutes, more free time, fewer traffic accidents, big leaps in AI, and all sorts of other game-changing advancements.
As far as getting these things out to the public goes, Tesla insists that its auto-pilot feature that offers limited self-driving capabilities will be ready to drive itself from California to New York very soon. That means Tesla owners would already have a self-driving car because the company just to push out a software update.
Don’t get too excited: This is a scary economic shift. A lot of people are going to lose their jobs. That’s a big factor in the dampened excitement. Also, with all that extra free time in the commute, demanding bosses are just going to expect more productivity.
Augmented Reality/Mixed Reality
Virtual reality hasn’t really taken off in 2017 the way some had hoped. It’s far from dead, and Oculus is hoping to turn more people on to VR with a standalone headset that costs $200 next year. Still, its isolation, lack of eye-tracking, and tendency to induce nausea, are big hurdles to clear. Mixed reality is so much more interesting in that it wants to incorporate virtual objects and experiences with the real world, solving a lot of VR’s problems and offering different possibilities. 2017 brought us further progress in the field.
In the most modest development, Apple went all in on augmented reality with its new iPhones and ARkit for developers. The iPhone’s capabilities with AR aren’t going to go much further than Pokemon Go-style overlays on real-world environments for a while, but Apple’s slowly adding sensors that will improve the phones capabilities and the most important part is that developers are putting together applications. For now, we can only expect to see some rudimentary redecorating apps and small but useful tools like the AR measuring tape. But remember, the first million or so iPhone apps were just fart simulators. There are also those reports that Apple is planning to drop its AR headset in 2019.
Microsoft has continued to quietly plug away with work on HoloLens, its mixed reality headset. Developers have had their hands on the early prototypes for quite some time, and they sporadically showed off cool demos that were inspired by Super Mario, Lemmings, and Portal. Microsoft also made some baby steps with a line of inexpensive but impressive VR headsets in partnership with other companies that simulate how mixed reality might work.
And finally, Magic Leap showed off its long-delayed mixed-reality headset and promised its coming to developers in 2018. It’s not as bulky as we feared and based on reports it appears that virtual objects will have a sense of permanence and presence we’ve never encountered before.
Mixed reality wants you to blow holes in the walls of your living room with a laser gun, have a pet cartoon dog that permanently roams around your house, build virtual sculptures on the coffee table, fill your surroundings with as many monitors as you can ask for, and allow you to walk down the street in the real world alongside avatars of people who are sitting in their living rooms.
Don’t get too excited: Mixed reality has a long way to go, so don’t expect to be walking down the street with the Iron Giant anytime soon. And let’s face it, the world promised in Ready Player One sounds pretty awful, so the longer we have to think about this the better.