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RE: AprilTTRPGMaker Day 12: How do you get your work out there?

You say is true. But baseline. You could ha r the most amazing game out there, and not havr anyone notice. It's a double edged sword really. Your appealing to a clique within another clique. It's like we have done I the film industry. Or maybe not at all, but we have formed a distribution tunnel. Where we put content in, gain some reputation. Do alot of work for free. And keep getting more gigs as a result. Building more momentum as we go, and developing a strong team. And always being open to suggestions. Maybe this isn't much like your gaming system. But hopefully it helps a bit.

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