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RE: Spotlight on In Dark Alleys
It says a lot of your breakdown of the game that I could infer something like that. I don't see what's wrong with just making a system to get people thinking. You can help guide what kind of story is made with things like the skills and attributes you fill in when making a character. Obviously don't be ham fisted with it by putting in literal oppression points but something like the psyche can encourage players to think along the lines of less action more roleplay.