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RE: Ideas to help SteemMonsters ELO work better

in #steemmonsters6 years ago

If I understand this correctly, implement this won't actually change anything. The issue is that the accounts with the level 1 teams are mostly playing against each other, so no matter what we change the ELO system to they will be able to slowly move up over time.

We have already implemented a number of changes to prevent bots from being able to get overly high ratings with low level cards, but ultimately the problem is that we just don't have enough players playing at the lower levels at any given time.

Posted using Steeve, an AI-powered Steem interface

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yeah you didn't get a part of it.
Because this elo modification would not really allow these accounts to slowly move up with this modification. They'd likely be stuck low in the league that represent the level of their cards.

You're in gold league with a bunch of level 1 accounts. They end up playing eachother meaning the one that one party for sure looses in GOLD league to A level 1 account means bad news for their ELO score with this modification. The winning account would gain some elo but they beat a level 1 so the modification doesn't reward them as much. Because beating a level 1 account in gold (where you can have level 8 commons) means it's not much skilled involved.

So the modification keeps an eye on the league you're in... also keeps an eye on how leveled up cards are.

Which actually would be awesome for actual players beating teams with under powered teams. That's some great skills and should be rewarded.

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