Steem Monsters Gameplay Changes and Return of Season Rewards!!!

in #steemmonsters6 years ago (edited)

OK Monsterfans! I have some good news. We're back in business. We've been kicking the tires on the new gameplay changes on the test server for the last few days and the reviews are killer. The game is already a ton of fun, but these changes take it up a notch.

Matchmaking changed

The main difference is that when you hit battle the first thing that happens is you're matched up with an opponent, before you make your team. Once you're matched, you'll see who you've been matched up with, and the conflict parameters specific to that battle. You'll see the last five teams that your opponent has used which may help you anticipate what they will use in your fight. Then you use that information to make your team and crush your opponent.

There's also a time limit now to make your team once you've been matched with your opponent. You will have only a few minutes to put together a winning team based on the specific rules for the current battle.

THE RULES CHANGE EVERY FIGHT!

No more just lookin' at the leaderboard and copying the best teams. This game is based on your skill and speed in putting together a winning team!

You know who you're up against, you see what teams they've used recently, and now you have to make changes and teams on the fly. If you thought the game was fun and addictive get amped!

graphic by @zaxan


Season 3 Starts Monday!

Since this version of the game is quite different than the version that is currently live, it doesn't make sense to have the existing ratings carry over to the new system. As a result, once the new season starts tomorrow all players' ratings will be reset to 0 so everyone starts on an even playing field, and the leaderboard will hopefully reflect who the most dedicated and skilled players are.

So, starting Monday prepare yourself to grind your way back up to the top. Mix and match your teams. Descend into the pits, become famous, attain glory and riches!

We're just getting started again!

Thank you for your continued support!

Steem Monsters Contact Info:

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Steem Monsters Website

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When is the 1st tournament?

Great rule changes!

For the non-mavericks who haven't been testing the system, here's a summary of the game rules that I've seen so far:

https://steempeak.com/steemmonsters/@nealmcspadden/steemmonsters-how-to-adapt-the-coming-changes-in-rules

Fantastic!! Love the new rules!

Posted using Partiko iOS

Wooow, soo much better than just playing over and over again with the same teams. Now I love it and am willing to invest more into the cards :) And open those packs I planned on selling :D

Edit: Btw I feel the practice mode can be removed now or? It doesn't really make much sense to test teams there if rules change for each fight anyway. Only if there were some people who would want to memorize the teams for every combination :D

Posted using Partiko Android

I think you're right about that... i think people will be playing a wider array of cards and proud of their ranking as it will reflect more skill.

Btw since my comment got some u[votes and there will be lot of people scrolling - I have a question Ican't find out answer for. And even the suupermotivated players from my friends list here don't know :D

What happens after the beta packs are all given away or are sold out? Will Gama packs arrive? I mean..what will eventually be an incentive to play Steemmonsters? Just a fun of the game? Or maybe tournaments of giving cards into the pot and winner takes it all?

Cuz so far, people play to get free packs. You can clearly see it how easy is to go up the rankings this season when no giveaway was promised. I barely reached 1700 last season and now Im 3300 with 10 straight wins. People just stopped playing once the rewards are not there

I have been wondering the same. I believe that our cards will be able to level up through experience points earned in play. That I assume would make the value of the cards go up.
I think people will play the tournaments for the $ prizes.
Peally that is just speculation. I wanted to drop a comment so I remember to check back in case you receive some answers.

Yepp I've thought that as well. I actually think I've read it somewhere in some official text. Not sure tho. Well, let's see. The gameplay ismuch more enjoyable than I thought + from tomorrow its gonna be even better (by miles)...but TBH I still probably won't play daily if there won't be the giveaway packs. Let's see if we get an answer :)

Next edition comes out which will be able to continue to fund rewards etc......is what I would think happens.

So there's basically endless supply of new cards forever? Just to make players play? That would deffinitely lower the price of current cards in existence tho.

@investingpennies, @gank

Just like Magic the Gathering did in real life. The cards from earlier editions will end up being worth more then the same card in a newer edition etc.

It is not to make players play, it is to meet the demand for cards to play with for new players entering the arena.

I’ve been playing under the new rules the last few days. I like the changes, a lot more thought had to go into each battle. Still a fun game!

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When I'm playing SM and a phone call comes in....

I know this is true! lol

What about the daily quests? @steemmonsters

Daily quests will only require 5 wins with the specified splinter instead of 10 once the changes are released, but other than that there are no changes to the daily quests.

I hate the idea that the game forces me to play a certain splinter. Why don't keep the ten wins and the general new rules? The splinters would be variables too.
Other idea is to change the splinters daily or once every two days. This would make the player, if he does't like the splinter, to not play the quest for only one or two days.

I don't really understand the issue or what you're proposing. If you get a quest for a splinter you really don't like, you can request a new one.

But only once and if I don't like it, I'm stuck with this splinter for the rest of my life. That is why I am proposing a "validation date" for every daily quest. If they are not completed in, let's say, two days, a new quest will appear, with another splinter.

Ah I see...well for one thing, I think it's good to encourage people to play a variety of different splinters, but nevertheless I plan to allow the quest to be refreshed again after 24 hours since the previous refresh, I just haven't gotten to it yet.

Yes! You are THE MAN! Thank you!

Time to step your game up, let's go.......

I think this update will make the game a lot better and I already liked it before!

Posted using Partiko iOS

We think so as well

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