That sounds cool. Resteemed! ;)
Are the Monsters in your 3 Cards 3D Meshes with Cell shading?
How much Polys are allowed and is there anything else we should know about the Mesh or size?
Does it need to be rigged or just in a fancy pose?
That sounds cool. Resteemed! ;)
Are the Monsters in your 3 Cards 3D Meshes with Cell shading?
How much Polys are allowed and is there anything else we should know about the Mesh or size?
Does it need to be rigged or just in a fancy pose?
Ideal export is a glTF model as small as possible (max 3MB) with 2K texture (if used, 4K allowed)
Post your creation with the tag @dlux-sm or visit the dlux discord for consideration - - > https://discord.gg/bMeGKfQ
Thank you for reminding me. I was going to say no rigging necessary. I will add that into the post now. Not sure what you mean by how many Polys. Meshing and size isnt a huge issue right now. Just concentrate on good proportions. The style i really prefer is something with lots of flat edges and lines. You know when the mesh forms lines like you drew something?
Yes, thats cell shading.
So the Mesh can be posed like on the Cards and not in a t-pose if i got that right? :)
Polygons tell how detailed the surface is. If you use it to create a 3D Game you should take care to not use too much Polys / Verticies (Edges, Dots and so on).
this is dlux-sm still. :) Yes to your mesh question. use as many polys as you want as long as its not excessive. look at the other two mosters ive made on @dlux-sm. they are pretty
"polyed" or however you would say it. I will try not to overdo things but I love that style :)