Splinterwars can now be tested with a test account

in #steemmonsters6 years ago (edited)

I discovered that many people were afraid of using Steem Connect with a dapp claiming to make import of Splinterlands contents.

I think I can help with the situation!

Here is an article helping you test the game without any problem.

Splinterwars is a game client created for the Splinterlands game jam, and is available here.

Demo account


When clicking on 'Existing Collection' and being asked for a steem id, you can now use elindos as your steem handle.

It will skip validation and allow you to use my collection.

I'll remove this in later steps and distribute other test accounts to testers.

Choose Troops

Please remember the game client is unchanged and there still is a known issue if you select a dragon summoner.

New cards fixed!


Just a few hours after I released my alpha, Splinterlands released a huge patch and a large number of new interesting cards.

Great news as I am a Splinterlands player :D

But this may have broken a few things in my 'import collection' situation.
All these cards were new and completely unknown (the build has no art to manage that, etc).

I just released a quick fix to the web services, to make sure the import process works again. The fix should be durable also if new cards come.

So, consider it fixed!



A reminder: For Splinterlands players first


I wanted to focus on servicing existing Splinterlands players first.

This means New accounts are not active yet.

The existing players had a collection so the Existing Collection button was the first to be active.

However, I believe people are still afraid of using Steem connect with anything showing up Splinterlands cards. To be honest the Steem connect is not made for Splinterlands contents but to protect your assets in splinterwars: just to prevent players from playing your own Splinterwars collection.

But I can address that differently.

I will now focus more efforts into making new accounts possible.

I'll work on it, and hopefully release something in the next two months.

About security issues:

You must understand that the apps are separate.

There is no way a dapp can use another dapp authorization. It is as if fearing any dapp would do that (like NextColony using your splinterlands cards etc). I's like any other dapp.

Also, if I use Steem Connect, it is to make sure I don't store any steem password at all in my database.

But I understand it takes time - and interesting features - to make a game earn some trust!

So I will focus on releasing content first, with test accounts.
Thank you for your support in all this!

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Hi @elindos :) I wanted to ask what engine are you using for your game? Do you think that you could port it to unity do it can have web client?

Hello and welcome Cardboard!

Although I have experience with Unity, for this one I used Gamemaker 2.

It could have a web export at some point as GMS2 has a licence for that.
(an expensive one, don't have it yet)

I could as well program a full web version.
I wanted to deliver some small web services first.

Cool, thanks for the answer :)

By the way, can I found you anywhere on discord?:D

Yes cardboard!

I have the same discord handle ("elindos" or "Elindos Phar") on steem monsters server and a large number of servers.

Splinterwars also has its own discord server ( permanent invite link here: https://discord.gg/RhTNVwX ) ; not much activity here but it will certainly come alive later!

I tend to be "working a lot" and not be "available a lot" because of it. But I love great people and what they do. So if you are a great guy or are doing a great thing, then it's perfect :D

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