RE: Steemmonsters - The Current state of affairs: bots, season rewards, and enhancements that I'd love to see
Great post and analysis of pack farming. I don't think it would be a simple matter to automate farming to the extreme that you describe, but with a bit of dedicated manual work it's not inconceivable that someone could farm 1000+ packs in a season this way.
I like your option 2, making it so that card transfers "freeze" those cards from being used until the next season. This would not entirely eliminate pack farming, but would make it prohibitively expensive to do it on an industrial scale (as you'd need to have multiple maxed teams available to spread between accounts).
But there's a big downside: the potential impact to card sales & trading. Imagine the disappointment of someone who wants to buy a certain card so they can be competitive against a particular deck, only to discover they can't play with their shiny new card until next season... not too sure how to get around this issue.
Thank you for your thoughts. I really like hte option I pur forth above with "sealed boosters" for Season / Competitive / Ranked" play - in addition to the "all out" play using your own cards.
The cooldown could be reduced to each conflict, or perhaps it has "summoning sickness", or is reduced to a lower level.
I'm not sure what that solution is, but as I've stated multiple times on discord, a star basketball / baseball / soccer / formula 1 whatever athlete we're talking about can't play for multiple teams in the one season.
There's got to be some compromise.