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RE: Steemitjam feedback - Into the unknown

in #steemitjam7 years ago (edited)

Thank you for the great feedback on my game! I tried to put music, but I need to improve on that because I had no clue what I was doing hehe. The theme tried to explore "into the unknown" because the seas were considered "unknown" a few centuries ago. Also the main mechanic of "not seeing where you are going (enemies and rocks)" are supposed to be related to the theme. The spyglass time was meant for you to "climb the mast" which never got a proper animation. You're not the only one that has suggested to remove the task times, mainly because it kills the potential APM (Actions per minute). I still think they should be present but maybe a lot shorter with an animation instead of a loading bar? It's definitely possible to kill two krakens back to back once you are optimizing your actions, but I agree that the game is sometimes unforgiving! My best run lasted 336 seconds and I was zigzagging rocks and shooting in every direction, it becomes quite stressful!

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