Front Mission 4 game guide FAQ Part 2

in #steemit7 years ago (edited)

This is the best rpg game forever for me
it is called so Front Mission 4
ok now let start i show you all
Front Mission 4 FAQ part 2
Walkthrough:

The closest enemy will also be the most dangerous to Elsa, as she can not
avoid counterattacks from him. But to start the battle first switch over to
Zead (press R1) and have him move in range and greet the enemy with a few
Donkey missiles. Then let Elsa introduce herself with the MG too (remember
to not move more than 3 squares or you will loose your second MG shot).

As the other AI units will wait a bit you should have enough time to destroy
the first enemy before they reach you. Actually, their spacing should allow
you to take them out one by one, by employing the above tactic (Missile, then
attack with Elsa).

Since Elsa will probably the only one of your units that will take damage you
should keep an eye on her, especially on her arms. If you are like me you
should have saved the Items from the Tutorial Stage. Use those to heal any
badly damaged arm, as we don't want to pay maintenance cost. This stage
should pose no trouble.

Rewards:

Money: 582$ EP: ca. 25 EP per character

---------------------------------------_

  1. Stage 01 - German Base - Sachsen-Anhalt, Germany [BS-03]
    ---------------------------------------_

Recon:

Weather: Clear
Time: Evening (turns to Night on Turn 08)
Objective: Destroy all enemy units
The Durandal transport must survive

Standard Units: Elsa; Zead
Drop Zone: One

Skills:

Elsa: Evasion +3%, Panic Shot I
Equip: Panic Shot I

Zead: MAX AP +1, AP Charge +1 and MS Level +1.

Armor: Anti-Piercing

Placement: As game suggests.

Walkthrough:

Note: On Turn 08 the Time will turn to night, therefore reducing accuracy
of ranged weapons a bit.

The two enemy helos start on the far ends of two sides of the map, one right
of the Durandal transport, the other to the front left. On the right side
will also be the Melee Assault unit and on the left the two SG Assault units.

As a first task I would recommend ganging up on the melee unit. Have Zead do
a first strike with his missiles, then move Elsa and Hermes in, so that they
have enough AP left to fire two shots. For Elsa I would recommend the MG as
she should already have bought a Proficiency upgrade, therefore doing more
damage. Also the MG is more accurate and does more base damage than the SG.

After the melee unit has been taken care of, turn your attention on the helo
that was behind it. It will probably take two turns to take it out. After
this you might either destroy the second helo, that should have moved in on
the transport, or attack the two SG Assault units. One of the latter units
should have chosen a feud with one of your characters anyway.

This battle should pose no problem, if you sometimes use the backpack on
Hermes Wanzer to repair damage dealt to you.

Rewards: 1094$ | ca.20 EP | -း

Preparation:

Conversations:

Make sure to talk to the Mechanic until he mentions to Renges that one of
Renges contacts still owes the Mechanic some stuff from a former deal.

Also get to know the female operator and wonder why the male operator is so
confused. The first conversation is a trigger for getting a shotgun for free
in a few stages.

Placement: As game suggests.

Walkthrough:

Renges will start a bit to the right of Darril and Chaeffer. First move him
towards his mates and end the turn. On the other side of the river the first
V.S.A. Assault and the Missileer should make a move toward the riverbank on
their side of the river. Move your units towards the assault in the river
and attack him mainly with Darril and Renges. Chaeffer serves as either a
supporting attacker or as mechanic to repair the damage mainly from the
Missileer on the far side of the river, as he will give supporting fire for
the Assault. As soon as the first assault is destroyed make haste to reach
the Missileer, so that you might tell him that you are not that fond of
missiles.

Regroup yourself after the destruction of the Missileer (maybe heal up a bit)
and then have Renges attack one of the tanks at his maximum Rifle range. This
will tempt the tank to move in on your group. Attack and destroy him. While
doing so the second tank will probably join in a turn or two later. Repeat
with him, what you did with his colleauge.

Now only one Assault is left, he should not pose much of a problem. Remember
to not destroy him if any of your Wanzers have a destroyed part. First
rebirth(restore) those and then take him out, so you don't have to pay any
maintenanace cost.

Rewards: 1188$ | ca. 25-35 EP | --

---------------------------------------_

  1. Stage 03 - Guinera Base - Central Venezuela [BS-05]
    ---------------------------------------_

Recon:

Weather: Clear
Time: Day (turns to Evening on turn 11)
Objective: Destroy all enemy units

Standard Units: Darril, Renges, Chaeffer
Drop Zones: One

-> VBCN 03/Dmg. 90x1/Ammo Unl./AP 7x1/Range 8/[Impact]

Preparations:

Skills:

Darril: SG Level +1, Evasion +3%, Block DMG 10
Equip: Block DMG 10

Renges: RF Level +1, Escape I and Aim
Equip: Aim, Escape I

Chaeffer: Block DMG 10, Repair Plus I, Skill Slots +2
Equip: Block DMG 10, Repair Plus I

Armor: Anti-Impact Armor.

Placement: As game suggests.

Walkthrough:

The first thing you should do is attack the Base Cannon to your right. Have
Darril attack first, as he has the highest evasion and is therefore less
likely to take damage. Then follow up with Renges (and use Aim if the
Accuracy is below 99%, remember that it uses 8 AP) and have Chaeffer either
heal any damage to Darril or attack with him, too.

When the first Base Cannon is finished take care of the second one in the
same way as with the first one (Darril->Renges->Chaeffer). From turn 03 on
there is a high chance that the front Jammer and Assault will move towards
you. You should hurry, so that you have finished the cannons by turn 04 max.
Even if the Jammer and the Assault move in on you, take care of the cannons
first, as they do the most damage if they hit.

After the cannons are destroyed first take care of the Jammer. As he only has
melee weapons take care that there is at least one square between you and
him. Darril attacks with his shotgun and defends on the enemy turns with his
Knuckle. Renges will use the Aim skill on all remaining enemies all the time,
as this skill negates any evasion they might have. Chaeffer should mainly
heal any critical damage and only give supporting fire if needed, or if there
is a chance that the enemy might be destroyed (low Body HP).

On about turn 06 the remaining enemy Wanzer will make their move towards you.
As with the cannons, first take out the two enemies you are fighting right
now. Only after their destruction move on to the next two. Use the same pro-
cedures to destroy the remaining two enemies.

On turn 11 the Time will change to Evening, but this does not have any effect
on yours or the enemies units.

Rewards: 1294$ | ca. 30-35 EP | --

---------------------------------------_

  1. Stage 04 - Polish Resource Base - Near Rawicz, Poland [BS-06]
    ---------------------------------------_

Recon:

Weather: Clear
Time: Night
Objective: Destroy all enemy units
The Durandal transport must not be destroyed

Pilots available: Elsa, Zead, Hermes, Latona
Drop Zones: One
This is the not end I try to another way
Thanke you all of my friend image

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