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RE: Turn-Based games on Steem blockchain, strategy, realtime, open-source, browser based...

in #steem8 years ago

I agree, no need to store all game data. But I thought about incentivize users to get more reward. For example in chess with each move you can get some reward if people who are watching game live like your move and think it will lead to win... that is also interesting approach... Game data is not that big, it is just pointers to say what is the current state of the game...

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I was thinking when was reading your post.... Playing chess with someone, writing a post about i and each of us writing the moves in the comments. Everybody can follow the game and also "sub-comment" the moves. Of course, that will be with what we have now, is something new is implemented, more game-based, better.

Yes, chess was an example and implementation was also for that particular case. But you are right as I mentioned in the post, game developers can build and think about various type of implementations. It doesn't even have to be new game or same game other platforms offer, creativity and imagination is your limit... With above example I wanted to say that it can easily be implemented.

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