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RE: Important Changes to Steemit.com and Wallet
I figured it out. But as someone who does Information Architecture for a living, it's clear to me that Steemit inc HAS NEVER HEARD OF USABILITY TESTING, and therefore it's a complete wonder how they will stay in business. This total fuck up may very well seal the deal for many that have been thinking of jumping this ship.
They stay in business because they have NO Customers who they're accountable to.
@frankbacon, that's not necessarily true. Their need to put up adverts shows money isn't coming in as fast as it's going out. And the price of steem directly impacts their bottom line. The price of steem goes up when there are a lot of new sign-ups. With crazy nonsense changes to the platform like this they're practically guaranteeing people will not sign up. Who wants to jump through this many hoops, undergo this learning curve, only to find out their account is pretty worthless unless they -buy- steem?
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We can create know customers to weigh other options of account ability. As for me - give me liberty or give me deft. P.H.
BTW - steem would work better to divorce the reward system from the currency and have a model where content is purchased using the currency and the rewards are not linked to the whales or other fish opinions. They whole concept degrades the media provider from the very start.
Usability testing
Usability testing is a technique used in user-centered interaction design to evaluate a product by testing it on users. This can be seen as an irreplaceable usability practice, since it gives direct input on how real users use the system. This is in contrast with usability inspection methods where experts use different methods to evaluate a user interface without involving users.
Usability testing focuses on measuring a human-made product's capacity to meet its intended purpose.