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RE: A Thought in Jacking Up the 'Fun Factor' on Daily Reward Card Bonuses

in #spt5 years ago (edited)

Hey thanks @davemccoy. I steal so many ideas from what I read it's hard to keep track of them. I think @cicisaja mentioned an objection to removing gold reward cards in tcpolymath's thought, which was not a bad thought, but could be done as a whole on the entire game for new cards so that fractions of new cards could be mined but not exactly replacing the need to purchase cards to play at higher levels for higher rewards, but the little guy/gal can get compensated something for cards based in packs on the way up until the production is halted, or better yet at a quantity sold or whatever. Yes the "Mega-tron" stacking of maxed cards would be sick. Maybe that is where you can use say any ***gold cards while in a guild-delegate them to a centralized guild account if you are a member of the guild, then tie the cards up (meaning they can't be used in any other play) except for guild "master play," where you have a "master account" taking on another one for another guild, and the rewards could get pretty sick there. Especially if the DEC payouts are significant in the guild master account matches, it makes DEC more scarce across the board. Yeah some things are fun to dream on, again I don't know the practicality of the programming or ability to implement all of this but it's a fun brainstorm every so often and hopefully it encourages some other ideas to pop up. We do have a very talented base of people that have become SM addicts so it would be no surprise that users occasionally can come up with something of aid to the pros in the central design of the game. I like the finished product that can become of their great vision with a few ideas sprinkled in from a user base that can help the game be an even greater success than it is already, which is hard to imagine at this point... their success has happened while the difficulty level in all of crypto is at nosebleed altitudes for high levels. Thanks as always for hearing the wacky ideas and telling me the ones that have no shot-and the ones you like. Good thing we have the pros that we do coming up with the real game ideas otherwise things could get a little nuts.

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