Yes. Thank you for catching that. Correction made. That and the overall capability of Redemption being reduced from 2 damage to 1. It is now more of an annoyance then a true game advantage. Especially while it is not "true" damage but can be reduced or shielded. My point is that players and developers will absorb these new mechanics. Tweak them and incorporate into game play or not. Time shows that nerfs and rule changes and ability adjustments have served well in the long run despite the complaints in the immediate aftermath. I tried here to make that less about my opinion and more about examples from earlier seasons.
Yes. Thank you for catching that. Correction made. That and the overall capability of Redemption being reduced from 2 damage to 1. It is now more of an annoyance then a true game advantage. Especially while it is not "true" damage but can be reduced or shielded. My point is that players and developers will absorb these new mechanics. Tweak them and incorporate into game play or not. Time shows that nerfs and rule changes and ability adjustments have served well in the long run despite the complaints in the immediate aftermath. I tried here to make that less about my opinion and more about examples from earlier seasons.