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RE: Announcing the Splinterlands Mobile App (ALPHA Version)

in #splinterlands5 years ago

I'd love to watch a video or do an interview to understand the process of how you guys turned it into mobile and also why it took 8 months that would be facinating... seeing that steempeak may do something similar and we sure hope it doesn't take multiple people 8 months. That would be devastating news. But maybe we're different enough it's not the same.

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Well, the current desktop site is a pretty big mess, so for the mobile app everything was rebuilt from scratch. At some point I would like to switch the desktop site over to the same codebase being used for the mobile site, but that realistically won't happen for quite a while.

On top of that, we had to literally redesign every single screen in the game for a portrait mode phone, and most screens went through multiple design revisions before we had something we liked. I doubt you'll have the same issues with steempeak since blog / text type content is usually easier to reformat to various screen sizes.

Finally, there were a LOT of changes to the game between the time we started on the mobile app project and now, so many times things were mostly built and then had to get redesigned and/or redeveloped to incorporate new changes.

So that's pretty much why things are taking so long, and we still have so much left to do!

So you're saying there's a chance. haha

But for reals you don't think it would be that bad. Let's say we have a designer give us the mockups for all the pages the part after that wouldn't be too terrible?

Well, the current desktop site is a pretty big mess

Is there any chance for a PC app? I think it'll be much smoother than playing on the browser :)

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