Non-Parabolic Zero-G Simulation. (Concept)
Non-Parabolic Zero-G Simulation. (Concept)
instead of using an entire expensive plane, doing the zero g simulation, a drone could perform the exact same function burning no jet fuel, and goes straight up and down instead of flying great distances away from the starter location. not only is this much cheaper but you can have more training in the same amount of time before the next fall. also the simulation space can easily be much bigger than the inside of a planes space depending on the design of the zero-G simulator drone.
the person enters the drones simulation room and the drone slowly gains altitude. the drone can maintain altitude until the person is ready to be dropped. a control person can be on board the simulation drone, or remain in contact with the entire simulation room monitoring and controlling it from the ground, as the drone can be pre-programmed to act as desired automatically or on command as well, even allowing for a emergency catch-stop-hoover mode. catching the person softly, and then evading an incoming outside flying object for instance.
cameras inside the simulation room detect the location of the falling object or person, relative to the zero G rooms 6 outer walls and matches the crafts real-world altitude or location and velocity, perfectly centering itself around the falling object, always allowing for a perfect straight down free fall without hinder (can correct for wind or other events automatically, detecting motion outside its outer surroundings keeping the jumper and the craft both safe with special pre-programmed maneuver's) for creating a simulated zero G environment as it keeps itself centered to the location of the falling object, keeping the object perfectly centered in between the walls, the floor and the ceiling of the zero G environment. filling up the entire inner hull with Helium gas, will help gain greater altitudes, while the sonicboomless (tm) outer hull shape built around the inner hull reduces the influence of weather and minimizes resistance when moving laterally through the sky, maximizing forward velocity without breaking the sound barrier audibly, slicing up the sky if you will. attach a safety parachute on top of the simulator, safety release the inner core chamber, away from the motors and rotors, with subject inside of the protective cylindrical chamber in the case of motor problems...
when the crafts altitude gets closer to the ground, (onboard equipment knows where the ground is at zero altitude) it can slowly stop falling, adding a bit more power to the rotors, allowing the floor to very softly and precisely catch the falling object or person, making sure the object is on firm ground before the craft performs a soft landing making the sky diving experience near risk free. what would make this simulation craft/ride really cool is to have 6 flat screens inside the simulation room, 1 each covering an entire wall, (strong plastic covers to avoid damage to the (green) screens) now we can project a sky box of choice around the free falling person, like project the outside sky, or some high tech laboratory for instance making the falling person believe he is experiencing weightlessness in a hi-tech alien lab or whatever other training scenario we can think of, and again one could even augment with AR HMD, creating a second layer of virtual information allowing for completely new types of space games. the simulation room creates a safer way to free fall so that the user can even wear an HMD without damaging it.
film makers could have a complete hoovering film set including 360 green screens, and even a green suit wearing, a green facial gel wearing stunt men and 360 green screens plus simulated weightlessness inside a fully equipped mobile studio, for longer periods in shorter amounts of time, allowing actors the ability of apparent weightlessness using a green screen for projecting sci-fi- sets in the background, like the iss fooling even more people uhh i mean creating even better fantasies for usage in film production allowing us to simulate space with even better quality, much closer to reality or closer to what we expect it to be like, sci-fi movies...
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