You are viewing a single comment's thread from:

RE: Shadowrun - Toronto Troubles

in #shadowrun7 years ago

Setting up a new story can be tricky. I hate cliche devices that just assume everyone knows everyone, so I make a real effort to keep introductions more organic, but also bring the party together inside of a single session.

What I do for this, in games where there has to be a group of Adventurers/Runners/etc. is ask the players, while characters are created in Session 0:

Why is [your Character] with the group of [Adventurers/Runners/…] we're establishing right now?

No need for "You're all in a tavern …"-stupidity.
If any character doesn't want to be with the group, they should create a different character.
People meet up to play a game together, not to play different games (unless you're a Decker, then the rules say you're playing your own game ¬_¬)


★ Keep it up ★

Sort:  

If any character doesn't want to be with the group, they should create a different character.

I can relate to this thought process, but especially when starting a whole campaign (not a one shot), I like to show my players that I have some chops to build a real story and not just Mission to Mission. I think finding ways to motivate characters with the story is generally better than forcing. For one shots, you are all a group, deal with it.

The whole Decker thing has changed a lot. I tend to push them in with the rest of the team. Older editions really had it so your decker was the guy back at base providing remote support. There's a lot of good incentive for them to join the rest of the crew on location.

Coin Marketplace

STEEM 0.17
TRX 0.16
JST 0.029
BTC 76095.48
ETH 2918.89
USDT 1.00
SBD 2.65