Rubik: Tips for bigger odd-numbered cubes
Here are algorithms for cubes 5x5x5, 7x7x7, 9x9x9 etc. These tips aren't especially original, but are collected together for ease of use as I tend to forget them if not cubing regularly. I use simple easy-to-remember beginners' methods throughout my cubing. The general way to solve any large cube is:
- Solve the centres
- Solve the edges, including any parity problems
- Solve the rest as a regular 3x3x3 cube
Solving the centres
5x5x5 cube final two centres
Each centre is 3x3, 9-cubie-faces. Move some of the 3x1 bars around between these two faces (only!) until you have a small number of corner pieces and edge pieces remaining to fix. Then use the following as needed:
Corner cubie wrong
In this case, each centre has one cubie face of the wrong colour in the corner. Rotate the Upper face and the Front face so that the Front-face-coloured cubie is in the bottom-right position of the Upper face, and the Upper-face-coloured cubie is in the upper-right position of the Front face. Making all adjustments on the right column only, this could be written as uuf/uff. The algo to solve this situation is
- uuf/uff: RU R'U RU2 R' (Here, R includes all R slices if you want as it's easier to turn like this)
Edge cubie wrong
- ufu/fuf: RU' MU R'U' M' (M is Middle slice)
7x7x7 cube final two centres
Each centre is 5x5, 25-cubie-faces.
3x3 centres
First, solve the centremost 3x3 section of 9 cubie faces. You will be moving some 5x1 bars around, but will only be interested in the middle 3 of the 5 cubies in each bar. Use the same algos as the 5x5x5 cube final two centres section above.
5x5 centres
Now address the outermost ring. Move some of the 5x1 bars around between these two faces until you have a small number of corner pieces and edge pieces remaining to fix. Rotate the centres as needed so you are only working on the rightmost column of the Upper face and the Front face.
- Corner piece. Exactly as before, uuuuf/uffff: RU R'U RU2 R'.
- Non-corner edge piece. As before, ufuuu/fufff: RU' NU R'U' N' (where N is the 2nd cubie from the top)
- Non-corner edge piece. As before, uufuu/ffuff: RU' NU R'U' N' (where N is the 3rd cubie from the top)
- Non-corner edge piece. As before, uuufu/fffuf: RU' NU R'U' N' (where N is the 4th cubie from the top)
9x9x9 cube final two centres
Each centre is 7x7, 49-cubie-faces.
3x3 centres
First, solve the centremost 3x3 sections (9 cubie faces). Use the same algos as the 5x5x5 cube final two centres section above.
5x5 centres
Now solve the next-outermost rings exactly the same as with the 7x7x7 cube.
7x7 centres
Finally solve the outermost rings. Rotate the centres as needed so you are only working on the rightmost column of the Upper face and the Front face.
- Corner piece. Exactly as before, uuuuuuf/uffffff: RU R'U RU2 R'.
- Non-corner edge piece. As before, ufuuuuu/fufffff: RU' NU R'U' N' (where N is the 2nd cubie from the top)
- Non-corner edge piece. As before, uufuuuu/ffuffff: RU' NU R'U' N' (where N is the 3rd cubie from the top)
- etc.
Solving the edges
3x3x3 cube final two edges
- Flipped in-place: BU'B'U R'URU'
- Same-colour right face: U'R'U'R U'R'U'RU
- Most messed-up: BUB'U BUB'U2
The centre edge-piece is always correct
If one edge has a green/yellow (green on up face) centre piece, and a left wing-piece is green/yellow while the matching right wing-piece is yellow-green, the left wing-piece is correct and the right one needs to be flipped at some point. This is true for any size odd-numbered cube.
General edge solve (any cube)
I solve almost all edges by the same method. On a 5x5x5 cube:
- Place edge to match up a pair in the UF position, for example with green/yellow as the centre piece
- Locate an edge piece containing a green/yellow wing piece, and position it so it can be rotated into the correct position. Let's say it's the left wing piece
- Position a UL or UR edge with a non-paired wing piece in (say) the LF position
- Rotate the L inner slice to make the pair, then F'LF and unrotate the slice to make the centres whole again.
If the non-paired wing piece is in the RB position of the UR edge, then use FR'F'. Similarly for the down L/R edges. Sometimes you'll need to reverse the edge with a non-matched pair, using (for a LU edge) something like U'F'L'U and maybe more. It's a good idea to use the full Flipping Algo below each time (without the single slice moves disrupting the centres), not so much because all 7 moves are always needed, but because it both saves thinking how many are needed and also helps to memorise the full algo for when it is needed.
Nearing the end of solving the edges, with three edges remaining set them up as above and either the three will solve all at once or there is a parity problem. Fix the parity problem, solve edges as usual until three left, then set them up as above. If you end up with only two unsolved edges, only in that case would you need to use the flipping algo.
Flipping algo
This flips the entire edge, leaving everything else the same.
- RUR' FR'F' R
Use it by first rotating a slice to match a pair, use the flipping algo on that paired edge, then unrotate the slice to make the centres whole again and the edges should now all be solved.
Personally I have hardly been using this algo at all, finding it difficult to match the correct slices on cubes larger than 5x5x5. However, I shall use it more now for simple edge reversals without needing to make pairs.
Parity problems
All can be solved with (L'U2)x5. Use (LU2)x5 or (RU2)x5 etc if you prefer. The U2 involves the single face only. For the L':
5x5x5 cube: L' of outside left face + adjacent left slice
7x7x7 cube: 5x5x5 cube parity; and L' of outside left face + 2 adjacent left slices
9x9x9 cube: 7x7x7 cube parities; and L' of outside left face + 3 adjacent left slices
Etc
So a 5x5x5 solve may have 0 or 1 parity problems, a 7x7x7 solve may have 0 or 1 or 2 parity problems, a 9x9x9 solve may have 0 or 1 or 2 or 3 parity problems, and so on, all fixed by the simple (L'U2)x5 algo on 1, 2, 3 etc slices as needed.
To keep it simple, if doing a 7x7x7 cube I would match up all the outer wings first, fixing that parity if needed. At this point, the "outer wings" are all paired up, so it is like solving the edges on a 5x5x5 cube, where there may be the second parity problem. Similarly for a 9x9x9 cube, where the outer wings are first paired up and then tripled up, with the triple having its own possible parity problem.
11x11x11 and larger cubes
Solve in exactly the same way as above, simply extending the methods as needed.
cool, i only seen these bigger cubes a few weeks ago for the first time. They r rather cool indeed, and now that you have provided tips, i might just buy one
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Thanks for the comment. "Buttery-smooth" seems to be a common description for the 7x7 one, and I agree. All 4 cubes are from GiYi. The 7x7 gives me the most pleasure to play with. The 9x9 turns almost as smoothly, but is harder to use as one has to constantly line the slices up carefully before it will turn easily.
I bought the first 7x7 from Amazon (UK) for £9.99, and other 7x7s from a US speedcubing site for $15. Since they're so cheap I recommend buying the 7x7 and a 5x5. They are very similar to solve, but when you make a critical mistake and have to go back to near the start, learning is a lot less painful on a 5x5. Have fun!
so give me a few weeks lol maybe months and I will come back to you and we will have a STEEM rubic speed challange :-)
Fair enough! But I never tried to speedcube. I just plodded through a 7x7, finishing literally five minutes ago. It tends to take me about 25 minutes for the centres, 25 minutes for the edges, and 4 minutes for the 3x3 bit.
Nice observation @yawnguy2. Thank you very much.
Thank you. Do you cube?
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