RE: Soundtrack Review Addendum | Lufia: Curse of the Sinistrals
I didn't know there were unused tracks! Are there YouTube links anywhere?
Some (maybe most?) of the samples (like the guitar and harp) for Neverland's DS games came from the Roland SC-88, but they're sampled instruments, just like the original Lufia 2, whereas Radiant Historia's music is streamed, which is unfortunate for the former.
I know that many of the sounds for the original Lufia II came from the SC-88, but the massive change in strings makes me wonder what sort of soundfont Neverland was using and where it original came from. It could still be one of the Sound Canvas' of course, the strings sound - if only faintly - like those from The Legend of Zelda: Minish Cap on GBA.
I would have been happy with either of the options you presented for a better arrangement (an orchestral version better than one using the "sampled originals", of course, but either being a good choice).
I don't know, actually! Orchestras would be great but with that you have the risk of running afoul of players' nostalgia. (Mind, the FFVII Remake is going to have this issue to a far, far greater extent, thanks to its far, far greater fanbase.) Even though I didn't grow up in the SNES era, the GBA has given me an enduring love for the SC series.
it would have been nice to have any deleted sound channels from the original Lufia 2 restored in a remaster, if there are any.
The LII music isn't particularly line-dense, which makes me think that there aren't any sound channels missing. That Nakajima interview is very interesting, I think it may be the only interview with him that exists in English. I wish we had more interviews with the composers of Neverland. (If nothing else to get a full track-by-track breakdown of The Legend Returns and who composed what, since all four Neverland composers [Shiono, Morita, Ishibashi, Nakajima] worked on it.) I keep wondering where and what Tomoko Morita (and Akiko Ishibashi, for that matter) are doing now! I know Morita joined Studio Qareeb, but there's a great scarcity of information about them.
I'm looking forward (patiently) to your eventual review of the GBC game and any future reviews!
Probably you will need that patience. XD I read a lot these days and I'm busy with other stuff besides.
By the way, I recently came across a tool that you might find useful? It splits the sound channels of various game music formats [...] into individual .wav files
I actually have a program like that already called Audio Overload. There's also VGMtrans, which lets you export the samples and even sometimes the .MIDI files, but I think it was you that introduced me to that one in the first place, so...
By the way, a coupople of small typos I noticed, if you want to fix them
I have missed your free-of-charge proofreading service. :-) I have fixed all those that you have mentioned. I always think I catch them all, and then it turns out it's not a misspelling but an incorrect word choice. XD Shows what I get for publishing as-is.
For clarity's sake, also, on one of the more complex-looking errors, "Dancing Mad" has been fixed, but I have left the }
in place, as it is a nested parenthetical (itself inside of a nested parenthetical).