Atari XEGS
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The whole turn a video game system into a computer or turn a computer into a video game system failed every time it was tried. It was tried a lot. I still think the idea was sound enough in the 8-bit era, it's just that the execution was always poor.
In 1982 the Atari 5200 was released. It was essentially an Atari 400 in disguise without keyboard or other computer peripherals. It made for a powerful video game system in 1982 terrible unreliable controllers, a high price, and lack of innovative software limited its appeal.
In 1983 it was the Coleco Adam. At its heart it was a ColecoVision video game system. It could have made a great computer and hopes were high when it was announced. However, poor decisions like powering the system through the printer and using a custom stringy tape format for data storage in addition to a high failure rate doomed this system before it ever had a chance.
In 1990 Commodore released the Commodore 64GS in Europe. It was just a Commodore 64 in game system clothing. However, 1990 was way, way too late for this idea to work. Anybody that wanted a Commodore 64 already had one anyway.
Commodore tried again in 1991 with the CDTV. This was really more of a multimedia appliance than a game system strictly speaking but internally it was an Amiga 500. The whole multimedia appliance thing never really worked out for anybody until the PS3. It wasn't advertised as such but with Netflix, Amazon Prime, Blue-Ray support and other online services it basically accomplishes what systems like the CDTV and Philips CD-i set out to do years before.
Not daunted by its failures, Commodore would try one more time with the Amiga CD32. This was a CD-based game system designed around the Amiga 1200. The CD32 was released initially in Europe then in Canada and a U.S. release was planned shortly thereafter. Because of money Commodore owed on a patent and their bankruptcy, an official U.S. release never happened. The CD32 probably had the most potential out of all the systems mentioned here. It was the first fully 32-bit game system and sold very well in Europe to the point where Commodore could not keep up with demand.
Pictured above we have Atari's final attempt at a game system based on a computer, the Atari XEGS. It was released in 1987 and was basically an Atari 65XE internally. It was compatible with cartridge based games previously released for the Atari 8-bit line of computers. While it was a reasonably capable game system for its time, Atari's marketing strategy was abysmal.
First of all, Atari was also marketing the Atari 7800 system at the same time. The Atari 7800, except for its sound capabilities, was superior to the XEGS. For that matter, Atari was still also marketing the Atari 2600. No doubt this division of effort did not help matters and multiple incompatible machines probably confused many potential customers.
Then there was the same problem Atari had with every system newer than the Atari 2600. Lack of innovative software. Atari always relied too much on re-releasing classics from the good old days instead of developing new innovative games. Because Nintendo had a virtual monopoly on third part support due to its restrictive licensing agreements, that meant you didn't have much to choose from on Atari systems.
Technical specs of the XEGS include:
CPU: 6502C @ 1.78 MHz
Memory: 64K
Graphics: GTIA and ANTIC custom chips, 384x240 resolution, 256 colors
Sound: POKEY custom chip, 4 voices
Plus two joystick ports, optional keyboard, disk drive and light gun.
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I loved the atari
I owned an Atari 400, Atari 800, 130XE and XEGS when my collecting got a little out of control in the mid 1990s. I got rid of them all over time. I've always been more of a Commodore 64 person anyway :). The XEGS would have been my favorite of the bunch if it had a better keyboard. If I were to pick up one today I would probably go for an Atari 800XL.
Will you be picking up an Atari VCS?
No real interest in video gaming but kudos for posting original content.