What I learned from Game Economies Part 2 - Boredom, Money, and Inflation
I used to play runescape quite a bit. Inflation was just a fact of life in that game, whether it be by bots or just regular players. People only ever really needed one of each weapon, set of armour, tool, etc, but they kept being dropped by enemies. Eventually everyone with a high enough level would have these items and the game would be boring. Nothing left to achieve for anyone and no sense of satisfaction for achieving it because it is just essential and not a bonus. This wasn't the main problem though, the main problem was for lower or mid level players. When high level players don't have any use for low level items and a small group of people use an even smaller amount of them, they become useless to make. When they are useless to make lower and mid level users can't really even profit off of making them and it restricts almost all progress in that area to those who already have thousands of hours in the game.
They did realize their mistakes though, and eventually added a skill called invention. This allows people to turn things like unused bows into untradable parts that you can make upgrade kits for your items with. This helped with a lot of lower level items, but didn’t do all too much to higher level items (besides push the power creep forward as usual). The amount of high level items wasn’t as big of a problem as the low level items, so they achieved their goals nicely.
Durability is a pain to keep track of (luckily it isn’t too common in rs), and items being destroyed in random events isn’t very fair either (I lost too many pickaxe heads smh, although this doesn’t really exist much in rs either). In games like CS;GO items are tied to a real world value. In runescape you lose a bit of game money, but at least you had fun. In CS;GO you lose real money, and the same situation is repeated in card games too. When people buy card packs for that chance of that rare and expensive card it will almost always push the value of the other cards in the pack down over time. This is why a game system where the core items of a game are used up permanently while playing the game is more appropriate on a blockchain, where games are both an investment and a form of entertainment.
This post has been rated by the user-run curation platform CI! In this platform users are able to manually curate content. This is done regardless of Steem Power, for both rewards and vote size calculation.
Join in at our site here!
https://collectiveintelligence.red/
Or join us on discord to interact with the community!
https://discord.gg/sx6dYxt
This post was submitted for curation by: @anarchyhasnogods
This post was given a rating of: 0.9941417594327915
This post was voted: 95.29%
@anarchistwisdom, go and place your daily vote for Steem on netcoins! http://contest.gonetcoins.com/
Congratulations @anarchistwisdom! You have completed the following achievement on the Steem blockchain and have been rewarded with new badge(s) :
Click here to view your Board
If you no longer want to receive notifications, reply to this comment with the word
STOP
Do not miss the last post from @steemitboard:
Congratulations @anarchistwisdom! You received a personal award!
Click here to view your Board
Congratulations @anarchistwisdom! You received a personal award!
You can view your badges on your Steem Board and compare to others on the Steem Ranking
Vote for @Steemitboard as a witness to get one more award and increased upvotes!