Procedural Texture Compilation Created Blender
Here is a photo compilation from procedural textures created in blender using cycle nodes. This is a COLORFULL representation of what kind of textures can be created with simple node setup using procedural textures.
I have been experimenting with the node editor and nodes as a way for creating original materials and textures for models. I created couple of photos just to show what can be done, and having some fun 😊. All of the textures are created from procedural textures like noise, voronoi, magic, wave etc. with tweaking, adjusting parameters and off course ColorRamps. I’m just playing with this with no goal, hope you find them interesting.
1. Musgrave + Voronoi + ColorRamps
2. Triple Noise + ColorRamps
3. Noise + Voronoi + ColorRamps
4. Noise + Voronoi +ColorRamps
5. Noise + Magic + ColorRamps
6. Noise + Wave + ColorRamps
Thanks for reading.
All the best
@dalz
usually generators produce that artificial look to it, but in this case it is well masked, good job on that :)
Yes they have that techie feeling :)
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Congratulations @dalz! You have completed some achievement on Steemit and have been rewarded with new badge(s) :
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Do not miss the last post from @steemitboard!
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Support the Gold Sponsors of the contest: @good-karma and @lukestokes