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RE: Preparing my next session of Splittermond

in #penandpaper6 years ago

I really like to implement a kind of strategic simulation in my games. It starts small and in the end, if they were good at managing everything, they have a small army for the final battle.
And it's great to have something like that in a campaign because it makes it easy to connect all the small quests to a big story when they are trying to improve their county.

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