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RE: Lessons from Silicon Valley

in #palnet5 years ago

Yep, that's pretty much the conclusion I came to regarding the 'changes' in negative votes following the wording change and re-positioning of the button. I will have another look a month or two after the fork.

I'd love it if one of you peeps with the skills might look up downvote usage on Palnet, as it already has the free downvote feature coming with the EIP.

At present, votes are connected to Steem (and elsewhere? e.g. Splintertalk) and so I wouldn't expect much of a change in the numbers. However, if the votes are disconnected, I'm not sure I'll be able to pull the data on palnet flags - will have to see.

Really interesting to read about the 3D additions to the game not increasing the customer base, where as features costing little time/money, but increasing community interaction proving to be popular.

I'm really hoping there is some data to say 'yeah, this (EIP) is working', but I do have my reservations.

Another good read, cheers :)

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At present, votes are connected to Steem (and elsewhere? e.g. Splintertalk) and so I wouldn't expect much of a change in the numbers.

Ahh, that makes sense. I guess just like you can get double rewards, you'd also give double downvotes.

Yea the 3D thing, the community that was already there loved it, but it didn't bring in new users. This is also where I learned the fallacy of "if you build it, they will come" Nope, you need marketing. Good marketing.

I'm really hoping there is some data to say 'yeah, this (EIP) is working', but I do have my reservations.

Fingers crossed.

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