Ork Fight! - Turn 12
Orright youse Orks... which ever Ork gets da STEEM and gets it to me gets ta be in my Nob Mob. Youse'll get da most teef and da biggest gunz. On ya marks, get set, STOMP!
Welcome to the twelfth turn of Ork Fight!
Welcome welcome to our new game. New players are allowed to join at any time, just drop a comment below.
Last turn recap
NPCS are up to no good while everyone is missing with their shooting... Orks are known throughout the universe to be terrible shots. @pandorasbox missed, @hawk399 missed, @fabiyamada missed, @dksart missed and @simplegame missed. @lordnigel copped a wound from @justatouchfey who is blissfully running after the Steem, @happyme is being super strategic and @pbock is wounding everyone trying to take his Most Murdery title off @urbangladiator who missed his turn.
Rules
The full list of rules can be found here.. but the abridged version is:
- Move 5 squares or less.
- You can then shoot 6 squares in a straight line (wound on a 5+ using @
rollthedice
) or attack in melee (must be adjacent using @attackdice
). - NPCs have one wound.
- If you die, the GM will roll to see which zone you start back in.
Player Status
Game board for Ork Fight!
Click on the map for a bigger version
Thanks so much for playing!
J15!
l9 attack the big fella @attackdice
You launch yourself at your worthy foe:
You throw a 5.
Your opponent rolls a 3.
YAAAAAARRRRRR!!!!!
Nice. You wounded @justatouchfey
G12 and attack that OOOOOrk!! I said OOORK dis time!XD
@rollthedice !! DIEE YAA OOOORKKKK! (the one with the steem!)
Shake shake shake, you roll the 6-sided die.
You rolled a 4.
Is that even good? I missed so many times I don't know what's good and what's bad anymoaar!
Hahaha, a roll of 5 or 6 is needed to wound with your gun. So close...!
Aaaaaaaaa!! This is the missing turn!!
Move to G13... attack the NPC Orc....
@attackdice
You launch yourself at your worthy foe:
You throw a 4.
Your opponent rolls a 3.
muawwwaaahhhhh!!!!!!
My mighty axe sinks in and tastes blood !!
I still have one space of movement left... can i move forward and pick up the steem ??
I'm sorry, but no... it's move and then attack. Players have to make that decision to best position themselves before they attack.
south south east
Given that no one's killed said ork yet, I'll just move downwards and attempt to murder Hawk399 to increase my eXtermination Points ;)
If I attack the ork, someone will just pick up the steem afterwards XP
@rollattackdice die Hawky !
Didn't @simplegame kill the orc?
oh, he did.
darn, didn't use the correct attack syntax....
@daclawboyz how do we do this then ? given Hawk has moved to intercept the Steem, and I didn't call the correct attack dice syntax in time ?
Should I reposition myself to attack him, or do I still get my hit in from before he moved ?
Your attack was after Simplegame, but before hawk399... so if he's your target you'd hit him before he moved.
K, I'll roll the dice and see if I hit him or not then.
@attackdice
You launch yourself at your worthy foe:
You throw a 5.
Your opponent rolls a 5.
Darn, nobody got hurt...
Roll again for a tie.
@attackdice
So @simplegame killed the orc
If he also picked up the Steem on G14 I move to F14 and attack him. @attackdice
If he wasn't allowed to do so I will pick it up, run to E14 and shoot whoever is in reach @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 2.
You launch yourself at your worthy foe:
You throw a 6.
Your opponent rolls a 1.
You've got the STEEM!
E12 please.
J13 if nobody moved there yet. Did I get shot again?
Yeah, an NPC ork has been following you around shooting you in the back. He's a total git.
Move to G12 and shoot ork @rollthedice
So @simplegame killed the orc
If he also picked up the Steem on G14 I move to F14 and attack him. @attackdice
If he wasn't allowed to do so I will pick it up, run to E14 and shoot whoever is in reach @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 2.
You launch yourself at your worthy foe:
You throw a 5.
Your opponent rolls a 6.