Lisk Wars: Rise of the Deathbringers - A Collectibles Based Strategy Game [Game Concept], [SteemSourcing]

in #liskwars8 years ago

Introduction

Lisk Wars: Rise of the Deathbringers is my first attempt at instituting a new idea I am calling SteemSourcing. The idea is to post an intellectual property I would like to create, with ideas on potential markets, story, and collaborative projects we can build as a community, and then see what happens. I will be posting an introductory paper outlining my ideas for the property, markets where I think it could be successfully developed (i.e. comics, gaming) and using that as a sort of headquarters outline for the project. 

I am posting some of the individual components prior to the intro post so that I can reference them when describing the property and my ideas for it as a whole. 

Disclaimer: Lisk Wars was an original idea I came up with for a game based on the Delegated Proof of Stake system, specifically during my time frequenting the Lisk forums (hence the Lisk focus). All materials are being posted open rights, open use, open everything. I just want to experiment and see if we can make the project or some of the components a reality by leveraging the immense talent of the Steemit community. If you make a post containing stories, art, or other materials based on Lisk Wars, please reference back to my introductory post (once live) or tag me to help me get credit for the project. 

If you use any materials to include art, stories, music, etc from the Steemit community, please give credit where credit is due so those members can be recognized for their efforts. Thanks for reading and being a part of this project! Your support and contributions will show the true power of this platform! 


The Game - A Synopsis


To know more about the world of Lumaria, read my post on the backstory synopsis of Lisk Wars: Rise of the Deathbringers

Lisk Wars: Rise of the Deathbringers is an online Competitive Strategic Collectibles Game incorporating blockchain technology through the use of Lisk and Lisk Sidechains. 


Lisk Wars: Rise of the Deathbringers depicts the battle between the Shard Mages and Death Bringers of Lumaria, a fictional world envisioned by creator, Matthew “GreXX” DC. This world pits magical Shardbearers with fantastic abilities against one another in epic battles for the fate of the entire kingdom. 


As the player, you must build your deck around unique heroes from the 101 Shard Bearers of Lumaria. There will be 8 unique Shardbearers available in Lisk Wars: Rise of the Deathbringers. Each Shard Bearer holds unique abilities influenced by the power of their shard. 


Lisk Wars: Rise of the Deathbringers (Core 2016) 


The Core set will consist of 230 unique cards. These cards will be broken down into three categories:

  1. Shardbearers
  2. Minions
  3. Utility Cards


Shardbearers


The Shardbearers are the core of any deck in Lisk Wars. Each Sharbearer is one of the 101 delegates of Lumaria and is considered a “Hero” on the battlefield. These Shardbearers each have unique abilities drawn from the power of their shard. 


In Lisk Wars: Rise of the Deathbringers, Shardbearers are broken into one of two factions, Shard Mages or Death Bringers. Shard Mages are noble and honorable delegates tasked with protecting the kingdom from the alliance of corrupted Shardbearers known as the Death Bringers, hellbent on destroying the Lord Protector and any who stand beside him. 


The Shardbearers available at launch will be: 


Shard Mages

  • Dominus Grexx - Paladin - Lord Commander of the Order of the Grail
  • Anaya Farseer - Stormcaller - Captain of the Royal Navy
  • Zolar Redmayne - Bladedancer - Commander of the Royal Guard
  • Gerrick Talindarr - Beastmaster - Lord of the Glades


Death Bringers

  • Lazarus Slayde - Necromancer - Warden of the Isle of the Damned
  • Verilium Slayde - Shadowwalker - Regent of the Undermoor
  • The Reaper - Plaguebringer - Witch Doctor of the Tulakka
  • Leora Kane - Mindstalker - Lady Justice of the Ring of Seven


Attributes


Each Shardbearer has a set of attributes that determines their prowess on the battlefield. These attributes are different for each Shardbearer based on their physical stature, intelligence, and their affinity. The following are the attributes assigned to each Shardbearer:

  • ATK - This is the Shardbearers attack ability. When an attack is carried out, this is the amount of damage the enemy will receive from an attack. 
  • DEF - This is the amount of damage the Shardbearer can withstand. When the Shardbearer has sustained damage greater than their DEF, they are defeated. 
  • MOV - This is the Shardbearers ability to move around the battlefield. This value indicates the number of spaces in any direction a Shardbearer may move in any given turn. 


Hero Abilities

Each Shardbearer will bring a special ability to the battlefield based on the affinity of their Shard. These Hero Abilities will have an equal associated cost for each Shardbearer and will help turn the tide of battle in their favor. These abilities will also help to differentiate each Shardbearer and their given playstyle. 

The following are the Hero Abilities for the 8 Shardbearers available at launch.

  • Luminous Shield - Dominus Grexx can call down light from the heavens to grant a Shield of Light that nullifies the next attack targeted at the Minion. Luminous Shield lasts until your next turn. 
  • Gust of Wind - Anaya Farseer can call forth the power of the wind to move any Minion up to 2 spaces in any direction. 
  • Precision Training - Zolar Redmayne can grant +1 ATK to all Minions currently wielding a weapon until your next turn. 
  • Feral Rage - Gerrick Talindarr can let out a feral roar that gives +1 ATK to all Beast Minions on Gerrick’s side of the Arena.
  • Forgotten Souls - Lazarus Slayde can call forth the Wraiths of the Dead to attack a Minion for 2 DMG. 
  • Cloak of Shadows - Verilium Slayde can grant a Minion the ability to hide among the shadows. Cloaked Minions cannot be attacked but cannot move until the END of your next turn. Cloaked Minions may attack a Minion within their attack RNG. 
  • TBD


Minions


Each Shardbearer has a set of 18 Minions pledged to protect them. These 18 Minions are the strongest combatants from within their delegation and functions as the main combat units in the game. 

Minions can be broken down into 2 categories:

  1. Champions are the strongest of the minions available to the Shardbearer. These are trusted confidents and generals on the battlefield. Each Champion provides a unique benefit to their Shardbearer and their minions while on the battlefield. Each Shardbearer has 6 Champions available in their Core set & can bring 2 Champions onto the field of battle. 
  2. Followers are less powerful minions sworn to protect their Shardbearer with their life. These units are soldiers on the battlefield and provide key components to any victory. Each Shardbearer has 12 Followers in their Core set & can bring 4 Followers onto the field of battle. 


Utility Cards


Utility cards can be used to augment the power of the Shardbearer and their minions. Utility cards provide for additional attributes, powerful spells, and unique abilities that can instantly change the course of a battle. 

Each Shardbearer enters battle with a deck of 30 Utility cards. A deck may only contain up to (4) total of any given card. 


Utility Cards are broken down into 3 categories:

  1. Combat Arms are Utility Cards such as weapons and armor. These items can increase the ATK and DEF of minions on the battlefield, increase the range of attacks, or allow for greater movement. 
  2. Spells & Abilities are Utility Cards that allow the Shardbearer to call on the power of the shards to perform devastating attacks, forge magical defenses, or pacify enemy minions. 
  3. Artifacts are Utility Cards that provide unique changes to the battlefield. The artifacts are ancient relics uncovered deep in the caverns in a room near the Obelisk. The powers of the artifacts have yet to be discovered. 


The Deck


Each Shardbearer will enter battle with a deck consisting of the following:

  1. 1 Shardbearer
  2. 2 Champions
  3. 4 Followers
  4. 30 Utility Cards


Lisk Wars: Rise of the Deathbringers will feature an in-game deck builder and collection management system. Players will be able to create, manage, and share (loadouts) up to 50 unique decks within the game interface.


Decks may only contain Minions, Spells, and Abilities associated with the selected Shardbearer. Combat Arms and Artifacts are non-aligned and may be placed in any deck without exception. This allows for thousands of possible deck combinations.

The Arena


The arena serves as the game board for battles in Lisk Wars and features a 4x8 grid system. Each player will be given 20 seconds to determine the placement of their Minions at the start of the first round of battle. Minions can be place anywhere in the 4x4 grid on the starting side of the Shardbearer, aside from any spaces blocked by obstacles (Arena specific). 

Lisk Wars: Rise of the Deathbringers will launch with 8 unique Arena’s. Each Arena will be built around the Delegation of one of the 8 Shardbearers available to players. Neither the Shardbearer nor their Minions will receive a unique advantage based on the Arena chosen. 

Each Arena will have a unique thematic approach, obstacles, and events that can affect the outcome of the battle. The Arena chosen by players will alter the strategy for each match based on unique gameplay events at turns 5 & 10 during gameplay. Matches are meant to move briskly in Lisk Wars and the in-arena events will help keep the game and the action moving. 


The 8 Arena’s available at launch will be:

  1. The Courtyard outside of the Monastery of the Order of the Grail is the place of worship and study of Dominus Grexx and his Paladins. 
  2. The Sea Maiden is the premier vessel in the Royal Navy and is under the command of Anaya Farseer and her Sailors. 
  3. The Proving Grounds have trained the most elite Warriors in Lumaria’s history. Zolar Redmayne has stained these floors with his own blood through countless years serving the Royal Guard. 
  4. The Meadow is an animal sanctuary in the core of the Glade. Gerrick Talindarr can often be found high up in the trees taking a nap among the wild. 
  5. The Quarry is a deep cavern, filled with the scum of Lumaria. Forced to work the mines to pay off the sins of their past, these wretched souls are labor at the hands of the Warden, Lazarus Slayde
  6. The Tunnels, deep below the Undermoor, are home to the secretive assassins known as the Nameless. Their leader, Verilium Slayde, serves as Regent of the Undermoor, concealing her deadly nature under a persona of royalty. 
  7. The Swamp of Sins is home to what remains of the nomadic tribesman of the Tulakka. Poisoned by mysterious forces in the second age, no sane man travels these lands for fear of The Reaper
  8. The Tribunal Chamber and Lady Justice, Leora Kane may be the most feared entity in Lumaria. It is often said that looking into the eyes of Kane is like having your soul touched by Darkness itself. 


The Cards


Lisk Wars: Rise of the Deathbringer features Shardbearer, Minion, and Utility cards as part of the 230 card core set. Each card has a unique set of parameters that explain how the card interacts with the battlefield when in play. 

Note: This is an introductory breakdown of the game mechanics and is not complete. I decided to port the idea over to Steemit in order to give the project a life of it's own and maybe get help making it a reality. Please feel free to add comments, ideas, or criticisms in the comments section, I just ask that you be constructive and respect everyone posting. Thanks!

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