DXVK Version 0.60 Released (Run Direct3D 11 with Vulkan in Wine)

in #linux6 years ago

vulkan.png
DXVK Version 0.60 has been released.

"DXVK provides a Vulkan-based compatibility layer for DXGI and D3D11, which may be used to run 3D applications on Linux using Wine."

Improvements

  • Initial support for 64-bit floating point instructions (#216)
  • Improved context flush behaviour for games which use queries incorrectly (#348)
  • Frostpunk: Fixed severe performance degradation caused by inefficient query usage by the game
  • Optimized use of Vulkan pipeline barriers, leading to higher GPU throughput in some games
  • Optimized use of Vulkan descriptor sets, significantly reducing CPU overhead in some games

Bug fixes

  • Final Fantasy XV: Fixed flickering geometry issue
  • Fixed synchronization issues with UAV rendering
  • Fixed rare issue causing DXVK to use incorrect image layouts for render targets
  • Timestamp queries now return the correct GPU timer frequency

Compatibility

  • Wine 3.10 is now required.
  • Support for VK_EXT_vertex_attribute_divisor is now required.
  • Removed shader compiler workarounds for Nvidia 390.xx drivers

New recommended driver versions:

  • AMD: Mesa 18.1.2
  • Nvidia: 396.24.02

Download:


https://github.com/doitsujin/dxvk/releases/tag/v0.60

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