RE: Gaming, Social Media, Incentivization and Feeling a Sense of Accomplishment
So far, Steemit has proven me wrong on a number of occasions.
For one, it has much greater resilience because we get paid in Steem, not in fiat... and the "lure" of being able to accumulate wealth/equity (SP) rather than just "make money" does drive a good number of people.
The second surprise is the degree to which "self-policing" (and community policing) happens here. Someone starts abusing the system, and immediately groups self-organize to counter that. Whether that is coincidence or genius in design, I am not sure. But it is working, so far.
Even in my introductory post, I shared my doubts that Steemit could sustain for any period of time, and that has (so far) proven wrong.
The fact that we self-organize into subcommunities of friends, according to our interests and objectives also speaks well of the future.
I love your positivity with it all @denmarkguy. I suppose it's a question of focus. Interesting to hear that you're surprised it lasted this long. At least I think that's what I think you're saying.
And you're right. There are a lot of positive initiatives going on to counteract the crap. Hopefully they will be successful! 😁