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I think so. Obviously designing characters and art styles, that takes some artistic ability, but if you're sculpting characters it requires some understanding of anatomy as well. If you are trying to 3D model buildings, interiors, objects, etc. that's straight up trying to recreate something photorealistic, then I'd argue you'd probably want more of a technical skill, which is something you can learn that doesn't really require you to have a natural artistic talent (or whatever). You would use photo reference for modeling and texturing real life objects in 3D. There is a lot of technical expertise that's learn-able from rigging armatures for characters to particle systems to photogrammetry.

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