Changes to champions patch 9.13steemCreated with Sketch.

in #leagueoflegends6 years ago (edited)

InfoLegends.jpg
Hello everyone, this week the version 9.13 of League of legends has been implemented, we show you the small and big changes of this version.

According to what they say version 9.3, it came to alleviate many frustrations. As for champions, the adjustments to the mechanics of Aatrox were completed, Akali and Irelia ensured that they have significant weaknesses so that their opponents can take advantage of this. As for objects, they reviewed with great detail the objects of shooters to solve the frustration of their armed that began in the middle of the season. They also changed the rewards for killing subjects so as not to treat players who recover from a deficit in the same way as other champions who from the beginning achieved a great advantage in the number of subjects killed.

Aatrox.png AATROX

They increase the regeneration of life, but now it is not cured by damaging units that are not champions.
Your E no longer stores loads, but it has less cooling than it took to charge.

In short, they want Aatrox to have more weaknesses when entering with his E, since if he enters at the wrong moment he can not correct his error by using it back.

Akali.png AKALI

They increase the regeneration of life. Your Q does not cure now.

The turrets now reveal Akali when it is in its W and increase its cooling in the last ranks.

They believe that Akali is already very strong in long fights against other assassins, for this they think it is absurd that he can use his W under towers and that he does not receive damage from it.
The nerf to their Q is because they believe that they have too much sustain in line, in high elo abuse of this cure using it to survive on minions basis in situations where any other champion would escape or die in the hoztigamiento.

Camille.png Camille

Now his E does not stun subjects or monsters.

They think that Camille is too strong in the jungle and they can not make a change without affecting their role in the top line, given that they prefer to stop playing in the jungle, or rarely play, to lose their role in Top.

Cassiopedia.png CASSIOPEDIA

Reduce the basic damage of the Q in the last ranges, increase its rate.
They reduce the damage of their W in the last ranges, and increase their cost in the last ranges.

Nothing, Cassiopedia is too strong when fighting from extremely safe distances, they want to take more risks to be able to do so much damage.

Irelia.png IRELIA

They increase their growth of life and armor.

Increase your limit of passive accumulations; now the accumulations grant attack speed instead of damage, but when reaching the maximum of accumulations it grants damage instead of attack speed.

Increase the additional damage of the Q against subjects. Your W reduces more physical damage, but it no longer reduces the magic damage.

They want it to be weaker against magical damage characters, like magicians or magic assassins, and have more weaknesses so that their opponents feel more capable of facing it.

Thanks for reading, be aware that soon we come with new information!

Goodbye and see you soon!--

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